基于Shapley约束的多人游戏AI分配公平性

Robert C. Gray, Jichen Zhu, Santiago Ontañón
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引用次数: 0

摘要

在多人严肃游戏中,体验管理(EM)代理在公平对待玩家方面面临着独特的挑战和责任。其中一个挑战便是当使用传统的Multi-Armed Bandits (mab)作为EM代理时所出现的Greedy Bandit问题,这将导致一些玩家被优先考虑,而另一些玩家可能会被忽略。我们将展示这个问题可能是玩家在人类玩家玩的多人严肃游戏中不遵守规则的原因。为了减轻这种影响,我们提出了一种新的强盗策略,即Shapley bandit,它基于Shapley值在对待玩家时强制执行公平约束。我们通过虚拟玩家的模拟来评估我们的方法,发现Shapley Bandit可以有效地为玩家提供更统一的治疗,同时与典型的贪婪方法相比,在整体性能上只会产生轻微的成本。我们的研究结果强调了公平对待玩家作为多人EM代理目标的重要性,并讨论了如何解决这个问题可能会导致更有效的代理整体运作。该研究有助于理解严肃游戏中的玩家建模和EM,并为平衡多人游戏环境中的公平性和参与度提供了一种有前途的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distribution Fairness in Multiplayer AI Using Shapley Constraints
Experience management (EM) agents in multiplayer serious games face unique challenges and responsibilities regarding the fair treatment of players. One such challenge is the Greedy Bandit Problem that arises when using traditional Multi-Armed Bandits (MABs) as EM agents, which results in some players routinely prioritized while others may be ignored. We will show that this problem can be a cause of player non-adherence in a multiplayer serious game played by human users. To mitigate this effect, we propose a new bandit strategy, the Shapley Bandit, which enforces fairness constraints in its treatment of players based on the Shapley Value. We evaluate our approach via simulation with virtual players, finding that the Shapley Bandit can be effective in providing more uniform treatment of players while incurring only a slight cost in overall performance to a typical greedy approach. Our findings highlight the importance of fair treatment among players as a goal of multiplayer EM agents and discuss how addressing this issue may lead to more effective agent operation overall. The study contributes to the understanding of player modeling and EM in serious games and provides a promising approach for balancing fairness and engagement in multiplayer environments.
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