Mechanic Maker 2.0:用于评估生成规则的强化学习

Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial
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引用次数: 0

摘要

自动游戏设计(AGD),即自动生成游戏规则的研究,在技术游戏研究中有着悠久的历史。AGD方法通常依赖于人类游戏的近似值,要么是目标函数,要么是AI代理。尽管如此,这些近似器中的大多数都是静态的,这意味着它们不能反映人类玩家在游戏中学习和提高的能力。在本文中,我们研究了强化学习(RL)作为人类游戏规则生成的近似器的应用。我们在Unity中重新创建了经典的AGD环境Mechanic Maker,作为一个新的开源规则生成框架。我们的结果表明,强化学习从A*代理基线产生不同的规则集,这可能对人类更有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules
Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite this, the majority of these approximators are static, meaning they do not reflect human player's ability to learn and improve in a game. In this paper, we investigate the application of Reinforcement Learning (RL) as an approximator for human play for rule generation. We recreate the classic AGD environment Mechanic Maker in Unity as a new, open-source rule generation framework. Our results demonstrate that RL produces distinct sets of rules from an A* agent baseline, which may be more usable by humans.
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