通过行为克隆创造多种游戏风格的代理

Branden Ingram, Clint Van Alten, Richard Klein, Benjamin Rosman
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引用次数: 0

摘要

在行为和技能方面开发多样化和逼真的代理对游戏开发者提高玩家满意度和沉浸感至关重要。传统的游戏设计方法包括手工制作解决方案,而学习游戏代理通常专注于优化单一目标或游戏风格。这些过程通常缺乏直观性,不像现实行为,也不包含不同技能水平的不同游戏风格。为此,我们的目标是学习一套策略,这些策略表现出不同的行为或风格,同时也表现出技能水平的多样性。在本文中,我们提出了一个新的管道,称为PCPG(以游戏风格为中心的策略生成),它结合了无监督的游戏风格识别和策略学习技术来生成一组不同的以游戏风格为中心的代理。管道生成的代理可以有效地捕获多个电子游戏领域中游戏体验的丰富性和多样性,在不同的熟练程度上展示可识别的和多样化的游戏风格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction and immersion. Traditional game design approaches involve hand-crafted solutions, while learning game-playing agents often focuses on optimizing for a single objective, or play-style. These processes typically lack intuitiveness, fail to resemble realistic behaviour, and do not encompass a diverse spectrum of play-styles at varying levels of skill. To this end, our goal is to learn a set of policies that exhibit diverse behaviours or styles while also demonstrating diversity in skill level. In this paper, we propose a novel pipeline, called PCPG (Play-style-Centric Policy Generation), which combines unsupervised play-style identification and policy learning techniques to generate a diverse set of play-style-centric agents. The agents generated by the pipeline can effectively capture the richness and diversity of gameplay experiences in multiple video game domains, showcasing identifiable and diverse play-styles at varying levels of proficiency.
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