用严肃的游戏培养工程师的就业技能:游戏化的GBL概念

Paul Varney, Vanessa Mai, Valerie Varney
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引用次数: 0

摘要

世界正变得越来越复杂,因此,对具有强大就业技能的个人的需求正在迅速增长。工程教育必须适应这一现实,并为学生提供发展批判性思维、解决问题、沟通、团队合作、适应能力和领导能力的机会。通过这样做,工程专业的毕业生将有能力应对现代世界的复杂挑战,并为社会做出有意义的贡献。工程教育需要适应这一现实,为学生提供更多发展就业技能的机会。这可以通过各种方法来实现,比如基于经验或项目的学习、实习、合作项目和行业合作伙伴关系。基于游戏的学习提供了一种引人入胜的沉浸式体验,可以以有趣和互动的方式促进这些技能的发展。在我们讲座中实施的基于游戏的学习方法中,学生们玩了两个后续的游戏模块,他们首先一起规划和建造一座工厂大楼,然后在第二部分将其投入使用。玩家面对的问题和情况只能通过沟通和合作来克服。本文介绍了自主开发的在线平台,该平台利用游戏化方面,如每个学生的微成就,来代表学习材料和游戏部分的进展。该平台旨在为学生提供一种吸引人的互动学习方式,同时通过收集的数据评估他们的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fostering Employability Skills for Engineers with Serious Games: A gamified GBL concept
The world is becoming increasingly complex, and as a result, the demand for individuals with strong employability skills is growing rapidly. It is essential for engineering education to adapt to this reality and provide opportunities for students to develop critical thinking, problem-solving, communication, teamwork, adaptability, and leadership skills. By doing so, engineering graduates will be well-equipped to navigate the complex challenges of the modern world and make meaningful contributions to society. Engineering education needs to adapt to this reality by incorporating more opportunities for students to develop their employability skills. This can be done through a variety of methods, such as experience- or project-based learning, internships, co-op programs, and industry partnerships. Game-based learning offers an engaging and immersive experience that can promote the development of these skills in a fun and interactive way. Within the Game-based learning approach implemented in our lecture the students play two subsequent game modules in which they first plan and build a factory building together and then put it into operation in the second part. The players are confronted with problems and situations that can only be overcome through communication and cooperation. This paper presents the self-developed online platform that uses gamification aspects such as micro-achievements for each student to represent the progress with the learning materials as well as within the gaming parts. The platform aims to provide students with an engaging and interactive way of learning, while also assessing their performance through collected data.
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