{"title":"用严肃的游戏培养工程师的就业技能:游戏化的GBL概念","authors":"Paul Varney, Vanessa Mai, Valerie Varney","doi":"10.34190/ecgbl.17.1.1867","DOIUrl":null,"url":null,"abstract":"The world is becoming increasingly complex, and as a result, the demand for individuals with strong employability skills is growing rapidly. It is essential for engineering education to adapt to this reality and provide opportunities for students to develop critical thinking, problem-solving, communication, teamwork, adaptability, and leadership skills. By doing so, engineering graduates will be well-equipped to navigate the complex challenges of the modern world and make meaningful contributions to society. Engineering education needs to adapt to this reality by incorporating more opportunities for students to develop their employability skills. This can be done through a variety of methods, such as experience- or project-based learning, internships, co-op programs, and industry partnerships. Game-based learning offers an engaging and immersive experience that can promote the development of these skills in a fun and interactive way. Within the Game-based learning approach implemented in our lecture the students play two subsequent game modules in which they first plan and build a factory building together and then put it into operation in the second part. The players are confronted with problems and situations that can only be overcome through communication and cooperation. This paper presents the self-developed online platform that uses gamification aspects such as micro-achievements for each student to represent the progress with the learning materials as well as within the gaming parts. The platform aims to provide students with an engaging and interactive way of learning, while also assessing their performance through collected data.","PeriodicalId":406917,"journal":{"name":"European Conference on Games Based Learning","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Fostering Employability Skills for Engineers with Serious Games: A gamified GBL concept\",\"authors\":\"Paul Varney, Vanessa Mai, Valerie Varney\",\"doi\":\"10.34190/ecgbl.17.1.1867\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The world is becoming increasingly complex, and as a result, the demand for individuals with strong employability skills is growing rapidly. It is essential for engineering education to adapt to this reality and provide opportunities for students to develop critical thinking, problem-solving, communication, teamwork, adaptability, and leadership skills. By doing so, engineering graduates will be well-equipped to navigate the complex challenges of the modern world and make meaningful contributions to society. Engineering education needs to adapt to this reality by incorporating more opportunities for students to develop their employability skills. This can be done through a variety of methods, such as experience- or project-based learning, internships, co-op programs, and industry partnerships. Game-based learning offers an engaging and immersive experience that can promote the development of these skills in a fun and interactive way. Within the Game-based learning approach implemented in our lecture the students play two subsequent game modules in which they first plan and build a factory building together and then put it into operation in the second part. The players are confronted with problems and situations that can only be overcome through communication and cooperation. This paper presents the self-developed online platform that uses gamification aspects such as micro-achievements for each student to represent the progress with the learning materials as well as within the gaming parts. The platform aims to provide students with an engaging and interactive way of learning, while also assessing their performance through collected data.\",\"PeriodicalId\":406917,\"journal\":{\"name\":\"European Conference on Games Based Learning\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"European Conference on Games Based Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.34190/ecgbl.17.1.1867\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Conference on Games Based Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34190/ecgbl.17.1.1867","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fostering Employability Skills for Engineers with Serious Games: A gamified GBL concept
The world is becoming increasingly complex, and as a result, the demand for individuals with strong employability skills is growing rapidly. It is essential for engineering education to adapt to this reality and provide opportunities for students to develop critical thinking, problem-solving, communication, teamwork, adaptability, and leadership skills. By doing so, engineering graduates will be well-equipped to navigate the complex challenges of the modern world and make meaningful contributions to society. Engineering education needs to adapt to this reality by incorporating more opportunities for students to develop their employability skills. This can be done through a variety of methods, such as experience- or project-based learning, internships, co-op programs, and industry partnerships. Game-based learning offers an engaging and immersive experience that can promote the development of these skills in a fun and interactive way. Within the Game-based learning approach implemented in our lecture the students play two subsequent game modules in which they first plan and build a factory building together and then put it into operation in the second part. The players are confronted with problems and situations that can only be overcome through communication and cooperation. This paper presents the self-developed online platform that uses gamification aspects such as micro-achievements for each student to represent the progress with the learning materials as well as within the gaming parts. The platform aims to provide students with an engaging and interactive way of learning, while also assessing their performance through collected data.