一款有趣的基础编程教育游戏的开发:为包容和学习分析而设计

Peter Mozelius
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引用次数: 0

摘要

一个讨论得很好的问题是如何吸引新的公众来学习计算机编程,特别是如何接触到女孩和妇女。与此同时,研究报告显示,儿童花大量时间玩不同类型的游戏,如今的教育游戏是正式、非正式和非正式学习的一部分。然而,许多教育类游戏的设计仍然更吸引男孩而不是女孩。本文讨论的另一个问题是如何衡量教育游戏的学习成果。设计快乐的游戏本身就是一个挑战,但如果游戏能被教师接受,并成为教学活动的一部分,那么评估学习结果就很重要。这项研究的目的是描述和讨论一款教育游戏的设计和开发,女孩们喜欢在一起玩的同时学习基本的编程。指导这项研究的研究问题是:“如何设计和开发一款具有激励性和包容性的基础编程教育游戏,同时对学生和教师的先决条件最小?”设计和开发的总体策略是设计科学研究(DSR)方法。这项工作是根据公认的DSR流程进行的,分为五个阶段:1)解释问题,2)定义需求,3)设计和开发工件,4)演示工件,5)评估工件。第一阶段是基于较小的文献研究,而第二阶段则是结合了更大更系统的文献研究和游戏测试。第三阶段是关于设计的头脑风暴会议,然后在Unity游戏开发工具中执行。最后,一群学术游戏开发者对游戏进行了演示和测试。形成性评估的结果看起来很有希望,但是这个项目的下一步是更正式的评估,使用基于游戏的学习分析和更大、更多样化的测试对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics
A well-discussed problem is how to attract a new public to computer programming, and especially how to reach girls and women. At the same time research reports on that children spend considerable amounts of time playing different types of games, where educational games today are part of formal, informal and non-formal learning. However, many educational games still have a design that appeals more to boys than to girls. Another problem addressed in this paper is how to measure the learning outcomes of an education game. It is a challenge per se to design for joyful gaming, but to assess the learning outcomes is important if the game should be accepted by teachers and a part of teaching and learning activities. The aim of this study was to describe and discuss the design and development of an educational game where girls would like to play together and at the same time learn fundamental programming. The research question that guided this study was: " How could a motivating and inclusive educational game on fundamental programming be designed and developed, with minimal prerequisites for students and teachers?". The overall strategy for the design and development of the was the Design Science Research (DSR) approach. This work was carried out according to the recognised DSR process with the five phases of: 1) Explicating the problem, 2) Defining the requirements, 3) Designing and developing the artefact, 4) Demonstrating the artefact, and 5) Evaluating the artefact. Phase one was based on a minor literature study, while Phase 2 was a combination of a larger and more systematic literature study combined with game testing. Phase 3 was conducted with brain storming sessions for design followed by implementation in the Unity game development tool. Finally, the game has been demonstrated for, and tested by, a group of academic game developers. Results from the formative evaluation look promising, but the important next step in this project is a more formal evaluation using game-based learning analytics with a larger and more diverse test audience.
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