Meraki:通过人工智能建立准社会关系,鼓励在现实世界模拟中学习语言

Subhangi Namburi, Gail Hopkins
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引用次数: 0

摘要

本文介绍了一个原型应用程序,旨在使用基于对话的戏剧制作经验来教授语言。该应用程序让用户在图形3D环境中制作戏剧表演,并结合人工智能语言辅助来促进语言学习。该应用程序结合了陈述性和非陈述性记忆构建练习来教授印地语,尽管预计这个想法可以扩展到任何语言/文化。具有中等语言知识的用户可以在社交和专业虚拟环境中评估他们的语言技能,该环境包含基于自我决定理论、调节风格和因果关系位点的动机元素。口头AI辅助用于在与电子游戏建立准社交关系的过程中提供适当水平的心流。在每个语言任务中都加入了一个印地语语音连接分割练习。将单词分解成其组成意义是为了帮助玩家理解和记住单词的意义以及它们在不同语境中的用法。最初的《绿野仙踪》测试表明,人工智能语言辅助在自主性、能力和亲缘关系之间取得了很好的平衡。来自用户的反馈表明,通过提供外部、内注入、识别和集成的调节动机风格的平衡组合,正如自决理论所采用的那样,人工智能辅助可以加速语言习得过程,并与用户建立准社会关系。这一初步评估表明,戏剧制作可以结合语言的许多方面,为引人入胜的学习游戏提供了一个很好的起点。这种LLA颠覆了主流观念,即通过应用程序学习语言的最佳方式是通过外部奖励来强化他们的行为。建议进一步开展工作,以扩大应用范围并建立更多的游戏化,以便进行更全面的评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meraki: Encouraging Language Learning in Real-World Simulations through AI Para-Social Relationship Building
This paper presents a prototype application designed to teach language, using a dialogue-based theatre production experience. The application engages users in the production of a theatrical performance in a graphical 3D environment and incorporates AI verbal assistance to promote language learning. The application combines declarative and non-declarative memory building exercises to teach Hindi, although it is anticipated that this idea could be expanded to any language/culture. Users who have an intermediate knowledge of the language can evaluate their language skills in a social and professional virtual environment which incorporates motivational elements based around the Self-Determination Theory regulatory styles and Loci of Causality. Verbal AI assistance is used to provide an appropriate level of flow during the experience building a para-social relationship with the video game. Sandhi Viched, a Hindi euphonic junction splitting exercise has been incorporated into each language task. Context splitting the words into its constituent meanings is intended to help the players understand and remember the meaning of words and their use in different contexts. Initial Wizard of Oz testing has demonstrated that the AI verbal assistance provides a good balance between autonomy, competence and relatedness. Feedback from users show that by providing a balanced mix of external, introjected, identified and integrated regulatory motivation styles, as adopted from the Self-Determination theory, the AI assistance can speed up the language acquisition process and build a para-social relationship with the user. This initial evaluation suggests that the idea of theatre production that can incorporate many aspects of language provides a good starting point for an engaging learning game. This LLA topples the dominant belief, that the best way of learning a language through an application is to reinforce their behavior with external rewards. Further work is proposed to expand the application and build in more gamification with a view to conducting a more comprehensive evaluation.
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