多人严肃游戏支持编程学习

Adam Wynn, Jingyun Wang, Ruisheng Han, Ting-Chia Hsu
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引用次数: 0

摘要

计算思维(CT)在教育中是至关重要的,为解决问题提供了多方面的方法。然而,挑战仍然存在,如支持教师的CT知识和学生的学习愿望,特别是对于非技术学生。为了应对这些挑战,计算机支持的协作学习(CSCL)已被引入课堂,并使用各种技术实施,包括严肃游戏,这些技术已被用于多个领域,旨在吸引不同的人口统计和技能水平。本文研究了一种用于CT技能训练的多人协作严肃游戏。该建筑以年轻学生为目标,旨在帮助他们学习编程和发展CT技能。本研究的目的是进行一项实证研究,以评估协作CT学习的多人游戏玩法机制。提议的游戏利用卡牌游戏结构,包含复杂的多团队多玩家过程,允许学生在2D环境中交流和吸收顺序和条件逻辑以及图形路由。在摩洛哥的一所法国学校,对CT有不同程度了解的四名四年级学生和八名六年级学生进行了初步实验。参与者被分成三组,每组两队,并被要求在玩同一游戏之前和之后完成一个16道选择题的测验,以评估他们最初的结构编程逻辑和MSG的有效性。调查问卷与访谈一起收集,以收集关于他们的游戏体验和游戏在教学和学习中的作用的反馈。结果表明,提议的味精对参与者的测试成绩有有利的影响,因为4个团队的分数增加了,1个保持不变。所有学生在顺序逻辑和条件逻辑上都表现良好,显著优于图路由的Bebras测试的成绩。此外,根据参与者的说法,游戏提供了一个吸引人的环境,让玩家沉浸在游戏中,游戏的竞争方面增加了它的吸引力,并有助于培养团队合作,协调和沟通技巧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiplayer Serious Games Supporting Programming Learning
Computational thinking (CT) is crucial in education for providing a multifaceted approach to problem-solving. However, challenges exist such as supporting teachers' knowledge of CT and students' desire to learn it, particularly for non-technical students. To combat these challenges, Computer Supported Collaborative Learning (CSCL) has been introduced in classrooms and implemented using a variety of technologies, including serious games, which have been adopted across several domains aiming to appeal to various demographics and skill levels. This research focuses on a Collaborative Multiplayer Serious Game (MSG) for CT skill training. The architecture is aimed at young students and is designed to aid in the learning of programming and the development of CT skills. The purpose of this research is to conduct an empirical study to assess the multiplayer game gameplay mechanics for collaborative CT learning. The proposed game leverages a card game structure and contains complex multi-team multi-player processes, allowing students to communicate and absorb sequential and conditional logics as well as graph routing in a 2D environment. A preliminary experiment was conducted with four fourth-graders and eight sixth-graders from a French school in Morocco who have varying levels of understanding of CT. Participants were split into three groups each with two teams and were required to complete a 16-question multiple-choice quiz before and after playing the same game to assess their initial structural programming logics and the effectiveness of the MSG. Questionnaires were collected along with an interview to gather feedback on their gaming experiences and the game’s role in teaching and learning. The results demonstrate that the proposed MSG had a favourable effect on the participants’ test scores as the scores of 4 of the teams increased and 1 remained the same. All students performed well on the sequential and conditional logics, which was significantly better than the achievement of the Bebras test of the graph routing. Furthermore, according to the participants, the game provides an appealing environment that allows players to immerse themselves in the game and the competitive aspect of the game adds to its appeal and helps develop teamwork, coordination, and communication skills.
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