评估一个严肃游戏在提高阅读速度方面的效果

Chiara Piazzalunga, Linda Greta Dui, Stefania Fontolan, Sandro Franceschini, Marisa Bortolozzo, Cristiano Termine, Simona Ferrante
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摘要

阅读障碍是一种特殊的学习障碍(SLD),其特征是阅读能力在准确性和/或速度方面低于标准。阅读障碍会对学习和日常生活产生终生的负面影响。然而,早期识别和随后的训练可以帮助失读症儿童克服阅读困难。例如,速视阅读,一种涉及在短时间内呈现单词的技术,已被证明可以提高阅读速度。严肃游戏等技术工具也可能是有用的,政府鼓励使用这些工具来加强对可持续发展的管理。在这项研究中,我们调查了一种名为Tachistoscopio的严肃游戏在提高儿童阅读速度方面的功效。游戏开始时是一个短暂的校准过程,随后是一个单词的短暂呈现。然后要求用户写下这个单词。我们对儿童进行了测试,采用图形系统可用性量表评估可用性,并通过Mann-Whitney U测试调查班级和性别的影响。我们确定它具有出色的可用性,可以有效地适应用户的能力,因为三年级学生的表现明显优于二年级学生(p<0.001)。在这个初步阶段的成功之后,36名二年级的孩子被分成两组,参加了一项训练研究:18名孩子接受了为期三周的游戏训练阶段,而剩下的18名孩子作为对照组。在训练前,我们使用标准化的单词阅读和词汇测试来评估所有儿童的阅读能力。培训包括每周四次20个项目的培训。然后,我们再次收集两组的阅读表现,并使用Mann-Whitney和区间估计来检验两组阅读速度增量之间的统计学差异。它们的置信区间不重叠(训练:[0.11;0.33],对照组:[-0.10;0.05]),说明两者之间存在显著差异。这些发现表明,视速镜检查可能是一种有效的干预工具,以提高阅读困难儿童的阅读速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the Efficacy of a Serious Game in Enhancing Word Reading Speed
Dyslexia is a Specific Learning Disorder (SLD) characterized by subpar reading abilities in terms of accuracy and/or speed. Dyslexia can have a lifelong negative impact on academic and day-to-day life. However, early identification and subsequent training can help dyslexic children overcome their reading difficulties. For instance, tachistoscopic reading, a technique that involves presenting words for a brief period, has been shown to improve reading speed. Technological tools, such as serious games, can also be useful, and governments encourage their use to enhance the management of SLDs. In this study, we investigated the efficacy of a serious game called Tachistoscopio in improving reading speed in children. The game began with a short calibration process, followed by the presentation of a word for a brief duration. The user was then asked to write the word. We tested it on children, carrying out the pictorial system usability scale to assess usability and investigating the effect of class and gender through Mann-Whitney U tests. We determined it had excellent usability and could effectively adapt to users’ abilities, as third graders performed significantly better than second graders (p<0.001). Following the success of this preliminary phase, 36 second-grade children, split into two groups, participated in a training study: 18 children underwent a three-week training phase with the game, while the remaining 18 children served as the control group. Before the training, we assessed all children’s reading abilities using standardized word reading and vocabulary tests. The training involved four 20-item sessions per week. We then collected the reading performance of both groups again and used Mann-Whitney and interval estimates to test for statistically significant difference between the reading speed increments in the two groups. Their confidence intervals did not overlap (training: [0.11; 0.33], control: [-0.10; 0.05]), which suggests a significant difference between them. These findings suggest that Tachistoscopio may be an effective intervention tool for improving reading speed in dyslexic children.
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