高等教育中的创业与游戏学习:系统回顾

Margarida Casau, Marta Ferreira Dias, Marlene Amorim
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摘要

基于游戏的学习和创业教育是近年来备受关注的两个话题。这是由于企业家精神对经济增长、就业和创新的重要性。因此,研究人员已经开始探索如何利用基于游戏的学习来培养学生和年轻毕业生的创业技能。创业教育在高等教育中变得越来越重要,因为它使学生具备在商业世界中取得成功所必需的技能。尽管许多创业教育项目仍然使用传统的教学方法,但现在人们知道,基于游戏的学习可以是培养创业能力的一种非常有效的方式。此外,研究表明,除了提高创业知识之外,还可能存在潜在的好处。事实上,研究表明,玩某些类型的游戏可以通过教会玩家如何将复杂的问题分解成更小的组成部分来提高解决问题的能力,并帮助他们在与他人合作项目或在自己的企业之外合作时培养更好的沟通技巧。所有这些发现都让我们更有必要理解为什么人们喜欢玩不同类型的游戏,这样教育工作者就可以创造出不仅有助于企业发展和培养年轻人企业家心态的体验,而且还可以在此过程中提供愉快的体验。本系统综述旨在研究当前关于在高等教育中使用基于游戏的学习方法来培养创业能力的文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Entrepreneurship and game-based learning in Higher Education: a systematic review
Game based learning and entrepreneurship education are two topics that have been gaining attention in recent years. This is due to the importance of entrepreneurship for economic growth, employment, and innovation. As such, researchers have begun exploring how game-based learning may be used to foster entrepreneurial skills, both in students and young graduates. Entrepreneurship education has become increasingly important in higher education as it equips students with the skills necessary to become successful in the business world. Even though many entrepreneurship education programs still use traditional teaching methods, it is now known that game-based learning can be a very effective way to develop entrepreneurship competences. In addition, research has shown there may exist potential benefits beyond just improving entrepreneurial knowledge. In fact, studies suggest that playing certain types of games may improve problem solving abilities by teaching players how to break down complex problems into smaller component parts as well as helping them to develop better communication skills needed when working with others on projects or collaborations outside one’s own venture. All these findings make it even more important for us to understand why people enjoy playing different kinds of games so that educators can create experiences that will not only help grow businesses and to develop entrepreneur’s mindset in youngsters but also provide enjoyable experiences along the way too. This systematic review aims to examine the current literature on the use of game-based learning approaches in higher education to develop entrepreneurship competences.
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