解析学生对桌游机制的看法

Suzaan Hughes
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引用次数: 0

摘要

董事会挑战是一种定制开发的棋盘游戏,用于本科商业管理课程的形成性评估。该课程是会计学位的一部分,最终成为南非特许会计师协会(SAICA)的专业成员。学生需要发展技能和能力,以成为他们专业机构的未来成员。为此,一家行业雇主和培训公司与该大学合作,以定制开发的棋盘游戏的形式利用游戏化学习来培养学生的商业头脑。董事会挑战从2015年至2019年每年举行一次,并于2022年在Covid-19法规允许的情况下再次开始。在游戏日,学生们随机分成六人一组进行比赛,每张桌子上都有一位行业游戏大师作为主持人。学生和辅导员在董事会挑战后完成问卷调查,提供反馈和建议。我们对2015-2019年的开放式反馈进行了主题分析,以评估人们对游戏机制的看法。游戏机制包括掷骰子来决定学生需要解决的场景。在游戏过程中,学生必须回答理论问题或解决场景,这取决于骰子使他们的游戏部件落在什么地方。正确的答案可以在游戏中获得货币,学生们每回答一个正确的答案就会显示他们在组织中的新排名。在首席执行官的职位上,薪资水平达到最高,之后学生们就可以开始赚股票了。轮流是由计时器控制的,以确保每个人都有足够的回合,而基于行业的游戏大师则会对开放式场景类型问题的答案做出最终决定。这款桌游会让学生们非常兴奋,并且在比赛前会有一些预备活动,包括教程。学生对各种游戏元素和机制的感知表明,他们的评价取决于他们如何将特定机制对分数的影响概念化。作为缓解因素,这些数据是多年来收集和分析的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unpacking student perceptions of board game mechanics
The boardroom challenge is a custom developed board game used as a formative assessment in an undergraduate business management course. The course forms part of an Accountancy degree which culminates in the professional designation of members to the South African Institute of Chartered Accountants (SAICA). Students are required to develop skills and competencies towards future membership of their professions professional body. To this end an industry employer and training company partnered with the University to develop students’ business acumen utilizing gamified learning in the form of a custom developed board game. The boardroom challenge has taken place annually from 2015-2019 and commenced again in 2022 when Covid-19 regulations permitted. On game day students compete in randomly assigned groups of six with an industry game master at each table as a facilitator. Students and facilitators complete questionnaires after the boardroom challenge providing feedback and suggestions. Open ended feedback from 2015-2019 has been thematically analysed to evaluate perceptions on game mechanics. Game mechanics include rolling the dice to determine which scenario students need to address. During the game students have to answer theory questions or address scenarios, depending on what the dice causes their game piece to land on. Correct answers earn currency in the game and students display their new rank in the organisation with each correct answer. Moving up the salary scale tops out at CEO after which students can begin to earn shares. Turn taking is regulated by a timer, to ensure everyone has sufficient turns while industry based game masters make the final call on the appropriateness of answers to open ended scenario type questions. The board game generates great excitement and engagement from students with several preparatory activities scaffolded into tutorials before game day. Students’ perception of the various game elements and mechanics indicate their evaluation is dependent on how they have conceptualized the impact of specific mechanics on their marks. As a mitigating factor, the data was gathered and analysed over many years.
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