玩情绪:对电子竞技表现中的情绪和情绪调节的系统回顾

Q1 Social Sciences
Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk
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引用次数: 0

摘要

电子竞技的大规模发展激发了研究人类在竞争性电子游戏中的表现的需求。竞争游戏的压力会引发一系列情感体验,这可能会在游戏过程中或之后影响玩家。在这项工作中,我们回顾了有关情绪在电子竞技表现中的作用的文献现状,并强调了玩家在竞技过程中调节情绪的应对策略。我们回顾了N=32篇关于情绪和电子竞技的同行评议文章,发现竞技游戏引发的情绪体验会影响电子竞技的表现。作为回应,玩家试图调节自己的情绪以保持表现;然而,由于目前缺乏有效的应对战略,为此所作的努力各不相同。最后,我们回顾了电子竞技训练中技术干预的潜力,以改善选手的情绪调节。我们的研究结果支持了电子竞技知识的发展,并为促进竞技玩家的情感健康提供了途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance
The massive growth of esports has vitalized the need to study human performance in competitive video gaming. The pressure of competitive play elicits a range of emotional experiences, which can affect players during and beyond a gaming session. In this work, we review the state of the literature concerning the role emotions play in esports performance as well as highlight coping strategies players use to regulate emotions during competitive play. We review the findings of N=32 peer-reviewed articles pertaining to emotions and esports, finding that the emotional experiences elicited by competitive play affect esports performance. In response, players attempt to regulate their emotions to maintain performance; however, efforts to do so vary, as they currently lack effective coping strategies. Lastly, we review the potential of technical interventions in esports training for improving emotion regulation among players. Our findings support knowledge development in esports, and present avenues towards promoting the emotional wellbeing of competitive gamers.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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