为什么红色和绿色永远不会出现?探索色盲模拟作为创造色彩无障碍游戏的工具

Q1 Social Sciences
Mateus Pinheiro, Windson Viana, Ticianne de Gois Ribeiro Darin
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引用次数: 0

摘要

电子游戏已经成为现代文化的一个重要方面,尤其是随着移动设备的广泛使用。因此,让所有人都能接触到电子游戏是很重要的,但色盲玩家仍然会受到游戏界面颜色使用的影响。开发色彩无障碍游戏的一些挑战是,色盲测试对象的可用性有限,以及在开发早期就识别和考虑可访问性威胁的重要性。因此,数字模拟成为提高可及性和意识的可能工具。在本文中,我们进行了三项实证研究,试图在手机游戏的背景下验证典型色觉者和色盲者对颜色可达性问题的识别之间的关系。结果表明,色盲模拟能够帮助具有典型视觉的开发者识别游戏中的色彩易访问性问题。此外,我们还讨论了将模拟工具、易访问性指南和色盲用户参与整合到现实游戏设计生命周期中的不同可能性。我们还讨论了模拟工具的结合如何促进游戏设计工作室对易用性的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games
Video games have become an important aspect of modern culture, especially with the widespread use of mobile devices. Thus, it is important that video games are accessible to all people, but colorblind players are still affected by the use of colors in game interfaces. Some challenges of developing chromatically accessible games are the limited availability of colorblind test subjects and the importance of identifying and considering accessibility threats even in the early stages of development. Thus, digital simulations emerge as possible tools to increase accessibility and awareness. In this paper, we conducted three empirical studies that seek to verify the relationship between the identification of color accessibility problems by people with typical color vision using simulations and people with color blindness, in the context of mobile games. Results indicate concrete uses in which color blindness simulations give advantages to developers with typical vision in identifying chromatic accessibility issues in their games. Additionally, we discuss different possibilities for incorporating simulation tools, accessibility guidelines, and colorblind user participation into a realistic game design life cycle. We also discuss how the incorporation of simulation tools could be beneficial to foment the discussion of accessibility in game design studios.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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