如何在定位游戏中为残障玩家提供更大的包容性和易用性

Q1 Social Sciences
Maximillian Oliver Clark, Aneesha Singh, Giulia Barbareschi
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引用次数: 0

摘要

大多数关于基于位置的游戏(lbs)的研究都是针对非残疾玩家进行的,这意味着残疾玩家的体验并没有得到很好的理解,甚至可能被忽视。因此,本研究旨在解决以下问题:1)残疾lbg玩家的障碍和需求是什么?2)如何使lbg更具包容性和可及性?为了解决这些问题,我们以在线定性问卷和一系列共同设计研讨会的形式进行了两项研究。结果阐明了60名参与者的需求、障碍和期望特征。基于我们的研究结果,并通过与残疾玩家的合作,我们为游戏设计师和开发者提出了4条指导方针,旨在提高lbg的可访问性:1)添加更能代表残疾特征的角色功能,2)为手机交互提供不同的输入选项,3)允许残疾特定帐户,4)为lbg引入信使功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based Games
Most research on Location-Based Games (LBGs) has been conducted on non-disabled players, meaning the experiences of disabled players are not well understood and potentially overlooked. As such, this research aimed to address the following questions: 1). What are the barriers and needs of disabled LBGs players? 2). How can LBGs be made more inclusive and accessible? To address these questions, two studies were conducted in the form of an online qualitative questionnaire and a series of co-design workshops. Results articulate the needs, barriers, and desired features of 60 participants. Based on our findings and through the collaborative work with disabled players we articulate 4 guidelines for game designers and developers aimed at improving the accessibility of LBGs: 1) Adding avatar features that better represent disabled characteristics, 2). Providing different input options for phone interactions, 3) Allowing for disabled specific accounts and 4) Introducing a messenger feature to LBGs.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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