反击:青少年规避比利时对战利品箱的禁令

Q1 Social Sciences
Maarten Denoo, Bruno Dupont, Eva Grosemans, Bieke Zaman, Rozane De Cock
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引用次数: 0

摘要

2018年,比利时因成为第一个禁止所有居民在游戏中使用战利品箱的国家而登上了世界新闻。然而,当玩家购买战利品盒的自由受到限制时,规避禁令的方法便出现了。从反击理论出发,我们从一项针对11至18岁的比利时青少年的在线调查中得出两个问题:何种反击做法可以规避比利时对战利品箱的禁令,反击玩家(N = 124)与非反击玩家(N = 329)在战利品箱和游戏的参与度方面有何不同?我们的研究结果表明,反击者以各种方式抵制当前的监管安排,在全球游戏生态中划定了国家禁令的界限。对抗玩家似乎在深度特征(对在线社区的归属感、感知游戏能力、游戏障碍和冒险使用战利品箱)和广度特征(皮肤下注的频率、出售战利品箱奖励和观看战利品箱打开的直播)方面与非对抗玩家有所区别。最终,我们的研究可能会梳理出如何在面对玩家技术能力和动机的情况下成功管理游戏的争论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents
In 2018, Belgium made the world news for being the first country to ban loot boxes in games for all its inhabitants. As players’ freedom to purchase loot boxes was restricted, however, methods of circumventing the ban came into practice. Departing from counterplay theory, we drew from an online survey among Belgian adolescents aged 11 18 with two questions in mind: what counterplay practices are used to circumvent the Belgian ban on loot boxes, and how do counterplayers (N = 124) compare to non counterplayers (N = 329) in terms of their engagement with loot boxes and games more broadly? Our findings suggest that counterplayers resist current regulatory arrangements in a myriad of ways, delineating the boundaries of a national ban in a global game ecology. Counterplayers appeared to differentiate themselves from non counterplayers both in terms of depth characteristics (sense of belonging to an online community, perceived gaming ability, gaming disorder, and risky loot box use) and breadth characteristics (frequency of skin betting, selling loot box rewards, and (re)watching loot box opening livestreams). Ultimately, our study may tease out debate on how to regulate games successfully in the face of players’ technical abilities and motivation to gain access.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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