手部表征对虚拟现实游戏中3D交互体验和表现的影响

Q1 Social Sciences
Nicholas Balcomb, Max V. Birk, Scott Bateman
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引用次数: 0

摘要

在虚拟现实(VR)中,自然的3D交互是通过手表示来执行的-用于操作对象的可视化和交互器。VR游戏中的手部表现形式从抽象的形状,到输入控制器的图形版本,再到逼真的人形手。手部表征已被证明对游戏体验和表现有重要影响。然而,之前的工作只考虑了个体的3D交互或整个游戏,并没有给设计师提供多少关于在不同的3D交互(如捡起和旋转物体,或打开容器)中表现形式的表现和体验的信息。在这项研究中,我们比较了45名参与者在12种不同的3D互动和更长时间的游戏体验中的三种手部表现。我们发现,虽然表征不影响性能,但在3D交互中,表征的总体体验是不同的。我们的工作为VR游戏设计师提供了关于如何使用手部表征来塑造游戏体验的更深层次的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visualizations and interactors used for manipulating objects. Hand representations in VR games range from abstract shapes, to graphical versions of input controllers, to realistic human-like hands. Hand representations have been shown to have an important effect on play experience and performance. However, previous work has only considered them for individual 3D interactions or an entire game, giving designers little information about how a representation might perform and be experienced across different 3D interactions (like picking up and rotating objects, or opening a container). In this work, we compare three hand representations across 12 different 3D interactions and in a longer game experience in a study of 45 participants. We find that while representation did not affect performance, representations were overall experienced differently across 3D interactions. Our work provides a deeper understanding for VR game designers about how hand representations can be used to shape play experiences.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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