创建一个工具来探索代际理解

IF 0.2 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Giselle Su Hong Gick Gick, Harold Thwaites
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引用次数: 0

摘要

本文介绍了一个研究创造项目,重点是开发虚拟现实(VR)教育工具的原型。马来西亚的年轻人对与老年人有关的信息接触或兴趣有限,导致代际脱节。更广泛的项目旨在开发一种虚拟现实教学工具,灵感来自现有的角色扮演模拟游戏(衰老游戏)。作为一种基于故事的体验,VR可以用来分享老年人在使用计算机/手机、互联网和社交媒体等信息和通信技术(ICT)时所面临的不适。该项目旨在探索虚拟现实作为代际之间桥梁的潜力,并提高年轻人对代际问题的认识。这篇讨论论文的主要焦点是讨论设计和修改虚拟现实工具,以创建既存在于真实世界又存在于虚幻(虚拟)世界的互动体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating a Tool to Explore Intergenerational Understandings
This paper provides an introduction to a research-creation project, focusing on developing a prototype Virtual Reality (VR) educational tool. Younger people in Malaysia have limited exposure to or interest in information relating to the elderly, resulting in an intergenerational disconnect. The wider project aims to develop a VR teaching tool inspired by an existing role-playing simulation game (Aging Game). As a storytelling-based experience, VR can be used to share the discomfort faced by older people when using information and communications technology (ICT) such as computers/cell phones, internet and social media.The project is to explore the potential VR has to act as a bridge between the generations and to raise awareness in younger people about intergenerationalissues. The primary focus of this discussion paper is to discuss design and modification of the VR tool for creating interactive experiences that inhabit both the real and the unreal (virtual) world.
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来源期刊
Junctures-The Journal for Thematic Dialogue
Junctures-The Journal for Thematic Dialogue HUMANITIES, MULTIDISCIPLINARY-
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