非正统建模:实践良好调优的供应或与网络多代理环境共用

Shintaro Miyazaki
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引用次数: 0

摘要

以市场为导向、以利润为导向的主流新古典经济学正日益受到非正统经济学等替代方法的挑战。本文有助于在这一领域,特别是社会供给领域进行更广泛的讨论,并建议将媒体史和经济史重叠领域的观点整合起来,不仅可以提供有价值的见解,吸引更多的支持者,甚至可以启动一个自下而上的转型过程。关于新古典经济学如何在战后早期几十年获得主流地位的历史知识,为如何普及非营利性、精心设计的社会供给方法(通常被称为common)提供了线索。更具体地说,本文首先阐述了大规模使用计算方法、程序、工具、媒体和模型来实验经济问题的必要性,这些方法通常主要由主流的利润驱动方法应用。其次,它呈现了这种实践的含义,我暂时将其称为非正统建模,同时还记得20世纪60年代北美商业模拟游戏的背景以及它们在大规模教育和培训新定义的“业务经理”阶层中的作用。第三,本文将非正统建模理论化,认为它基于一个仍然是想象的、尚未实现的网络化多智能体在线环境,该环境将集成基于智能体的模型的模块化编程、小组练习、角色扮演、游戏以及大规模社会生态网络中的操作和过程测试。最后,本文认为,不仅要对非正统经济理论进行建模,而且要以非正统的方式进行建模,并强调相关的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Heterodox modeling: practicing well-tuned provisioning or commoning with networked multi-agent environments
Abstract Market-driven, profit-oriented, mainstream neoclassical economics is increasingly being challenged by alternative approaches such as heterodox economics. This article contributes to broader discussions in this field, especially of social provisioning, and suggests that integrating perspectives from the overlapping fields of media history and history of economy could not only provide valuable insights and attract more supporters, but even initiate a bottom-up transformation process. Historical knowledge regarding how neoclassical economics gained mainstream status in the early postwar decades provides hints on how to popularize non-profit-driven, well-designed approaches to social provisioning, often referred to as commoning. More specifically, the article firstly addresses the necessity of a large-scale appropriation of computational methods, procedures, tools, media, and models to experiment with economic issues, which are usually applied mostly by mainstream profit-driven approaches. Secondly, it presents the implications of such a practice, which I tentatively refer to as heterodox modeling, while remembering the 1960s North American context of business simulation games and their role within the large-scale effort to educate and train the newly-defined class of “business managers.” The article, thirdly, theorizes heterodox modeling as being based on a still imaginary, not-yet implemented, networked multi-agent online environment, which would integrate the modular programming of agent-based models, group exercises, role-playing, gaming, and testing of operations and processes within large-scale socio-ecological networks of commoning. Finally, the article argues not only to model heterodox economic theories, but at the same time to model in heterodox ways and highlight associated implications.
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