信息不对称的二人资源共享博弈

IF 0.6 Q4 ECONOMICS
Games Pub Date : 2023-09-17 DOI:10.3390/g14050061
Mevan Wijewardena, Michael J. Neely
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引用次数: 1

摘要

本文考虑一个二人博弈,其中每个参与者从有限的选项集合中选择一种资源。每种资源都会带来随机奖励。两名玩家都拥有关于每种资源奖励的统计信息。此外,还存在信息不对称,即每个玩家都知道不同资源子集的奖励实现情况。如果两个玩家都选择了相同的资源,那么奖励将在他们之间平分,而如果他们选择了不同的资源,那么每个玩家都将获得该资源的全部奖励。我们首先实现迭代最佳对策算法来找到ϵ-approximate纳什均衡。当玩家不相互信任并且不假设对手的动机时,这种寻找纳什均衡的方法可能并不可取。为了处理这种情况,我们要解决第一个参与人的最坏情况期望效用最大化的问题。在某些特殊情况下,解决方案会导致反直觉的见解。为了解决这个问题的一般版本,我们开发了一种有效的算法解决方案,结合了在线凸优化和漂移加惩罚技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Two-Player Resource-Sharing Game with Asymmetric Information
This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource. Additionally, there exists an information asymmetry where each player has knowledge of the reward realizations of different subsets of the resources. If both players choose the same resource, the reward is divided equally between them, whereas if they choose different resources, each player gains the full reward of the resource. We first implement the iterative best response algorithm to find an ϵ-approximate Nash equilibrium for this game. This method of finding a Nash equilibrium may not be desirable when players do not trust each other and place no assumptions on the incentives of the opponent. To handle this case, we solve the problem of maximizing the worst-case expected utility of the first player. The solution leads to counter-intuitive insights in certain special cases. To solve the general version of the problem, we develop an efficient algorithmic solution that combines online convex optimization and the drift-plus penalty technique.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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