Exergames:游戏手柄感应玩家动作的建议

IF 1.2 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Aldana Del gener, Cecilia Sanz, Luciano Iglesias
{"title":"Exergames:游戏手柄感应玩家动作的建议","authors":"Aldana Del gener, Cecilia Sanz, Luciano Iglesias","doi":"10.24215/16666038.23.e10","DOIUrl":null,"url":null,"abstract":"Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"48 8","pages":"0"},"PeriodicalIF":1.2000,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exergames: Proposal for a gamepad to sense player movements\",\"authors\":\"Aldana Del gener, Cecilia Sanz, Luciano Iglesias\",\"doi\":\"10.24215/16666038.23.e10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.\",\"PeriodicalId\":50222,\"journal\":{\"name\":\"Journal of Computer Science and Technology\",\"volume\":\"48 8\",\"pages\":\"0\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Computer Science and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24215/16666038.23.e10\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computer Science and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24215/16666038.23.e10","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

摘要

运动游戏是在玩电子游戏的同时进行体力活动的一个很好的选择。本文回顾了使用行走-地点机制进行运动的游戏历史,并介绍了具有感知玩家运动(行走,奔跑和跳跃)功能的原型视频游戏控制器(游戏手柄)的开发。然后,描述了一个与控制器集成并实现的游戏。该提案由用户考虑可用性和用户体验分析进行评估。所获得的结果证实,在测试过程中,参与者对集成了视频游戏的手柄给予了积极的评价,并允许在通过游戏保持娱乐的同时实现身体活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exergames: Proposal for a gamepad to sense player movements
Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Computer Science and Technology
Journal of Computer Science and Technology 工程技术-计算机:软件工程
CiteScore
4.00
自引率
0.00%
发文量
2255
审稿时长
9.8 months
期刊介绍: Journal of Computer Science and Technology (JCST), the first English language journal in the computer field published in China, is an international forum for scientists and engineers involved in all aspects of computer science and technology to publish high quality and refereed papers. Papers reporting original research and innovative applications from all parts of the world are welcome. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. While the journal emphasizes the publication of previously unpublished materials, selected conference papers with exceptional merit that require wider exposure are, at the discretion of the editors, also published, provided they meet the journal''s peer review standards. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends. Topics covered by Journal of Computer Science and Technology include but are not limited to: -Computer Architecture and Systems -Artificial Intelligence and Pattern Recognition -Computer Networks and Distributed Computing -Computer Graphics and Multimedia -Software Systems -Data Management and Data Mining -Theory and Algorithms -Emerging Areas
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信