以富裕祖国为主题的基于qr码的垄断媒体开发

Lusti Indah Sari, Yuli Mulyawati, Mira Mirawati
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引用次数: 0

摘要

本研究旨在设计和开发基于QR码的垄断媒体,主题为我的富国在IV类SDN新当Barang 2茂物城。这种研究方法被用来生产几种产品,并测试这些产品的有效性。本研究的设计采用ADDIE模型,该模型由分析(问题分析)、设计(产品设计)、开发(开发)、实施(实施)和评估(评价)四个阶段组成。这项研究包括媒体专家、语言学家和材料专家,以及作为媒体使用者的学生提供评估。本研究的结果是,基于二维码的垄断媒体在ISO 9126质量的媒体适用性方面获得了合格验证,比例为83.63%,语言方面由语言学家获得合格验证,比例为100%,材料方面由材料专家获得合格验证,比例为96.36%。基于二维码的大富翁学习媒体也获得了33名学生的积极回应,其中“非常好”的比例为90.8%。基于这一描述,基于二维码的垄断媒体是非常可行的,可以用于Kaya Negeriku Class IV SD主题的教与学活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of monopoly media based on QR-Code on the theme of rich my country
This study aims to design and develop QR Code-based monopoly media on the subject matter of my rich country in Class IV SDN Sindang Barang 2 Bogor City. This research method is used to produce several products and to test the effectiveness of these products. The design of this study uses the ADDIE model which consists of the stages of Analysis (Problem Analysis), Design (Product Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). This study involved media experts, linguists, and material experts to provide assessments as well as students as media users. The results of this study are that monopoly media based on QR Code has received eligibility validation on the aspect of media suitability based on ISO 9126 quality with a percentage of 83.63%, linguistic aspects by linguists with a percentage of 100%, and material aspects for the sake of material experts with a percentage of 96.36%.. Monopoly learning media based on the QR Code also received a positive response from 33 students with a percentage of 90.8% in the "Very Good" category. Based on this description, QR Code-based monopoly media is very feasible and can be implemented for teaching and learning activities with the theme Kaya Negeriku Class IV SD.
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