一种sdn驱动的可靠传输体系结构,用于提高实时视频流质量

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Ming-Hung Wang, Ting-Shen Hsieh, Yu-Yao Tseng, Po-Wen Chi
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引用次数: 0

摘要

本文介绍了一个新的框架,旨在通过实现集成实时流协议(RTSP)和软件定义网络功能(SDN)的重传方案来提高实时视频流的可靠性和质量。传统的数据传输方法,如基于TCP的数据传输方法,在管理多个重传请求时,往往存在高延迟和可靠性降低的问题。为了解决这些问题,我们在SDN交换机中实现了提议的框架,包括一个包含缓冲代理的重传机制,以减少数据包丢失。此外,通过利用SDN控制器创建可靠的UDP方案来实现高效的数据传输,增强了该框架的实用性和可靠性。该框架的有效性使用3个质量评估指标进行评估,与基于标准rtsp的流媒体相比,它在延迟方面略有妥协,但表现出了卓越的性能。这些发现表明,所提出的解决方案提供了一种可行且有效的方法,可以在丢包普遍的情况下提高实时视频流的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An SDN-Driven Reliable Transmission Architecture for Enhancing Real-Time Video Streaming Quality
This paper introduces a novel framework designed to enhance the reliability and quality of real-time video streaming by implementing a retransmission scheme that integrates the real-time streaming protocol (RTSP) and the software-defined network capabilities (SDN). Conventional data transmission approaches, like those based on TCP, often suffer from high latency and diminished reliability when managing multiple retransmission requests. To address these issues, we implemented the proposed framework in the SDN switches, including a retransmission mechanism that incorporates a buffering agent to mitigate packet loss. Moreover, by utilizing SDN controllers to create a reliable UDP scheme for efficient data transmission, the framework strengthens both practicality and reliability. The framework’s effectiveness is evaluated using 3 quality assessment metrics, and it demonstrates superior performance with a slight compromise in terms of latency compared to standard RTSP-based streaming. These findings suggest that the proposed solution offers a viable and efficient approach to improve real-time video streaming quality in scenarios where packet loss is prevalent.
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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