互动纪录片作为信息娱乐现象的叙事建构规律

IF 0.6 Q3 COMMUNICATION
Ainur Suleimenova, Asima Ishanova, Almatay Zhussupova, Altynay Aigelova, Manarbek Karekenov
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引用次数: 0

摘要

摘要本文通过对10个俄语和英语互动电影项目的内容分析,将纪录片从其中分离出来,分析其结构,得出互动电影叙事的建构原则。在此基础上,笔者推断出互动纪录片叙事建构的三种规律模式:清晰的项目结构与合理选择的技术相辅相成,作为设计师的一部分;故事的选择,其感知不应该是线性的,可以由独立的元素组成;创建方便的导航,直观的为用户,以及创建一个复杂的项目形式的说明。本文将互动纪录片与电子游戏进行比较,这一纪录片科学的方向类似于用户作为合著者,以及技术的使用。本文讨论了360度拍摄技术,可以让用户“环顾四周”。考虑到流媒体渠道和网络项目的日益普及,互动电影在纪录片制作中有一个未来。制作一部互动电影不仅需要技术知识和多媒体叙事技巧,还需要扎实的感知心理学和叙事理论基础,以及研究和重新诠释电子游戏创作者经验的能力。关键词:另类媒体内容分析文献信息娱乐互动叙事披露声明作者未报告潜在的利益冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Regularities of Constructing the Narrative of an Interactive Documentary Film as an Infotainment Phenomenon
ABSTRACTThis article provides a content analysis of 10 interactive Russian-language and English-language projects to isolate documentaries from them and analyze the structure to derive the principles of constructing the narrative of an interactive film. Based on the study, the authors deduce three patterns of regularities of constructing the narrative of an interactive documentary film: a clear project structure with rationally chosen techniques that complement each other as part of the designer; the choice of a story, whose perception should not be linear and can be formed from independent elements; creation of convenient navigation, intuitive for users, as well as the creation of instructions for a complex project form. Interactive documentary films in this article are compared with video games, with which this direction of documentary science is similar to the user as a coauthor, as well as the use of technology. The article discusses the technology of shooting 360 degrees, which allows the user to “look around”. Considering the growing popularity of streaming channels, and web projects, interactive film has a future in documentary filmmaking. Creating an interactive film requires not only knowledge of technology and multimedia storytelling techniques, but also a solid foundation in perception psychology, and storytelling theory, as well as the ability to study and reinterpret the experiences of video game creators.KEYWORDS: Alternative mediacontent analysisdocumentaryinfotainmentinteractivitynarrative Disclosure statementNo potential conflict of interest was reported by the author(s).
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