快乐的自主武器。军事和游戏技术中自动杀戮的媒体考古学

IF 0.7 0 HUMANITIES, MULTIDISCIPLINARY
Michał Dawid Żmuda
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引用次数: 0

摘要

摘要本文探讨了自主武器的军事模型与计算机游戏中人工智能作战实体的使用之间的关系。作者探讨了自主武器的技术和话语模型如何在为娱乐玩家而创建的软件中发挥作用。本文的研究方法基于基特勒式的媒介话语分析和媒介考古学。本文关注的是《异形:隔离》游戏中的掠夺性AI。作者将自动化战争技术(冰屋白色行动,捕食者和死神无人机,鸽子计划等)与游戏进行了比较,以揭示某些军事方面(自动跟踪,杀戮,追捕,心理操纵等)在软件中反复出现。玩游戏的乐趣掩盖了军事上的陷阱。作者解释了该软件如何利用沉浸在机器中的乐趣。游戏玩法实现了人机交互的控制论项目,为玩家提供了一种控制的错觉。在现实中,AI系统会管理玩家的行为和情绪,让他们享受被捕食的乐趣。作者思考着如何利用与杀人机器人对抗的驯化乐趣来开发自主武器,并成为对抗人类的武器。关键词:自主武器数字游戏外星人:隔离人工智能媒体考古学披露声明作者未报告潜在的利益冲突。2K是一家游戏发行公司。作者简介:smichakov Dawid ŻmudaMichał Dawid Żmuda,博士,波兰Rzeszow大学人文学院助理教授,富布赖特毕业生。他曾在麻省理工学院比较媒体/写作系(2015/2016)和哥本哈根IT大学电脑游戏研究中心(2018)担任访问研究助理。目前主要研究方向为技术媒体拍摄手法的媒介考古学,以及流动技术(流动的物质、电子、信息、主体等)背后的话语网络。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Autonomous weapons of pleasure. Media archaeology of automated killing in military and gaming technologies
ABSTRACTThe article examines the relationship between the military model of autonomous weapons and the use of AI combat entities in computer games. The author explores how the technological and discursive model of autonomous weapons functions in the software created to entertain the players. The methodology of the article is based on Kittlerian media discourse analysis and media archaeology. The article focuses on a case of predatory AI that hunts the player in Alien: Isolation game. The author compares technologies of automated warfare (the Igloo White Operation, Predator and Reaper drones, Project Pigeon etc.) with the game to reveal that certain military aspects (automated tracking, killing, manhunt, mental manipulation etc.) recur in the software. The pleasure of playing games masks the military entrapment. The author explains how the software exploits the joys of being ‘immersed’ in a machine. The gameplay implements the cybernetic project of man-machine interaction, providing the player with an illusion of control. In reality, the AI system manages the player’s behaviour and emotions, making them enjoy being preyed on. The author ponders how the domesticated pleasure of playing against killing bots may be used to develop autonomous weapons and become weaponised against humans.KEYWORDS: Autonomous weapondigital gameAlien: Isolationartificial intelligencemedia archaeology Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 2K is a game publishing company.Additional informationNotes on contributorsMichał Dawid ŻmudaMichał Dawid Żmuda, Ph.D., assistant professor in the College of Humanities at the University of Rzeszow in Poland, Fulbright graduate. He was a visiting research assistant in the Comparative Media/Writing Department at the Massachusetts Institute of Technology (2015/2016), and in the Center for Computer Games Research at the IT University of Copenhagen (2018). He is currently interested in media archaeology of the shooting techniques in technical media and the discourse networks behind technologies of flow (flowing substances, electrons, information, subjects, etc.).
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来源期刊
Culture Theory and Critique
Culture Theory and Critique HUMANITIES, MULTIDISCIPLINARY-
CiteScore
1.20
自引率
25.00%
发文量
6
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