将基于数字游戏的决策整合到商业伦理教学中的效果分析

Che-Fei Chen
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引用次数: 0

摘要

随着游戏学习对教学策略的日益重视,许多研究者认为,在数字化学习系统中植入游戏学习策略,包括学生需要通过的乐趣和任务,可以引导学生增强学习动机以赢得游戏。许多教学策略被开发出来,以提高编程技能,而不是传统的商业伦理课。其中,以游戏为基础的学习被应用于提高学生的学习。然而,他们不能让学生深入思考和反思。为了解决这一问题,本研究提出了一种基于测试的双层学习系统,以提高学生在商业伦理课程中的学习绩效和流程体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ANALYSIS OF THE EFFECT OF INTEGRATING DIGITAL GAME-BASED DECISION-MAKING INTO THE APPROPRIATE TEACHING OF BUSINESS ETHICS
As the increasing emphasis of game-based learning on teaching strategies, many researchers in dictated that implanting game-based learning strategies, which include the enjoyment and tasks for student to pass, in the digital learning system can guide students to enhance their learning motive to win game. Many teaching strategies were developed to improve programming skills instead of traditional business ethical class lecture. Among them, game-based learning are applied to enhance students learning. Nonetheless, they fail to engage students in deep thinking and reflections. To cope with this issue, a two-tier test-based learning system is proposed to enhance students’ learning performances and the flow experience in business ethical courses in this study.
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