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These topological bounds provide a more informative assessment of the inefficiency of these games than the corresponding worst-case Price of Anarchy bounds. More specifically, depending on the type of clustering game, our bounds reveal that the Price of Anarchy depends on the maximum subgraph density or the maximum degree of the graph. Among others, these bounds enable us to derive bounds on the Price of Anarchy for clustering games on Erdős-Rényi random graphs. Depending on the graph density, these bounds stand in stark contrast to the known worst-case Price of Anarchy bounds. Additionally, we also characterize the set of distribution rules that guarantee the existence of a pure Nash equilibrium or the convergence of best-response dynamics. These results are of a similar spirit as the work of Gopalakrishnan et al. 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引用次数: 0
摘要
我们考虑聚类博弈,其中参与者嵌入到网络中,并希望与邻居协调(或反协调)他们的策略。玩家的目标是根据邻居的策略选择一种能最大化自己效用的策略。最近的研究表明,即使是这些游戏的基本变体也表现出了巨大的无政府价格(Price of Anarchy):集中结果所产生的总效用与玩家自私地最大化其效用的均衡结果之间存在巨大的效率低下。我们的主要目标是了解网络拓扑的结构属性如何影响这些游戏的低效率。我们推导了不同类别聚类对策的无序价格的拓扑界。这些拓扑边界比相应的最坏情况下的无政府状态价格边界提供了对这些博弈的低效率的更有价值的评估。更具体地说,根据聚类博弈的类型,我们的边界揭示了无政府状态的代价取决于最大子图密度或图的最大程度。除此之外,这些界限使我们能够推导出Erdős-Rényi随机图上聚类游戏的混乱价格的界限。根据图密度的不同,这些边界与已知的最坏情况下的无政府状态边界形成鲜明对比。此外,我们还描述了保证纯纳什均衡存在或最佳响应动力学收敛的一组分布规则。这些结果与Gopalakrishnan等人的工作具有相似的精神,并补充了Anshelevich和Sekar等人的工作。
Topological Bounds on the Price of Anarchy of Clustering Games on Networks
We consider clustering games in which the players are embedded into a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the strategies of her neighbors. Recent studies show that even very basic variants of these games exhibit a large Price of Anarchy: A large inefficiency between the total utility generated in centralized outcomes and equilibrium outcomes in which players selfishly maximize their utility. Our main goal is to understand how structural properties of the network topology impact the inefficiency of these games. We derive topological bounds on the Price of Anarchy for different classes of clustering games. These topological bounds provide a more informative assessment of the inefficiency of these games than the corresponding worst-case Price of Anarchy bounds. More specifically, depending on the type of clustering game, our bounds reveal that the Price of Anarchy depends on the maximum subgraph density or the maximum degree of the graph. Among others, these bounds enable us to derive bounds on the Price of Anarchy for clustering games on Erdős-Rényi random graphs. Depending on the graph density, these bounds stand in stark contrast to the known worst-case Price of Anarchy bounds. Additionally, we also characterize the set of distribution rules that guarantee the existence of a pure Nash equilibrium or the convergence of best-response dynamics. These results are of a similar spirit as the work of Gopalakrishnan et al. [19] and complement work of Anshelevich and Sekar [4].
期刊介绍:
The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.