Lyoko代码,平行动画的参考

Elías Pestano López, Christopher Eloy Vegas Rodríguez
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引用次数: 0

摘要

“在过去的十年里,动漫的消费在西方世界经历了相当大的普及。这种需求与娱乐流媒体平台的出现有关,这些平台促进了对文化的接触。在这些服务普及的所有视听产品中,法国动画系列《Code Lyoko》就是其中之一。这是一部21世纪的动画,讲述了一群年轻人必须与虚拟世界的人工智能作战的故事。本研究的重点是确定Code Lyoko在其技术部分是否为创新系列。特别是在同一产品中独立实现两个动画模型(2D和3D)。这种格式在本文中被称为并行动画。”
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Código Lyoko, la referencia de la animación paralela
"In the last decade, the consumption of anime has experienced a considerable popularity rise in the Western world. This demand is related to the appearance of entertainment streaming platforms which have facilitated access to the culture. Among all the audiovisual products that these services have democratized is the French animation series Code Lyoko. An animetoon from the 2000s that deals with the story of a group of young people that have to fight an A.I. from a virtual world. This research focuses on determining whether Code Lyoko was an innovative series in its technical section. Especially in the implementation of two animation models (2D and 3D) independently in the same product. A format that in this article has been baptized as parallel animation."
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