{"title":"FaceXHuBERT:使用自监督语音表示学习的无文本语音驱动的E(X)压制3D面部动画合成","authors":"Kazi Injamamul Haque, Zerrin Yumak","doi":"10.1145/3577190.3614157","DOIUrl":null,"url":null,"abstract":"This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that generates facial cues driven by an emotional expressiveness condition. In addition, it can handle audio recorded in a variety of situations (e.g. background noise, multiple people speaking). Recent approaches employ end-to-end deep learning taking into account both audio and text as input to generate 3D facial animation. However, scarcity of publicly available expressive audio-3D facial animation datasets poses a major bottleneck. The resulting animations still have issues regarding accurate lip-syncing, emotional expressivity, person-specific facial cues and generalizability. In this work, we first achieve better results than state-of-the-art on the speech-driven 3D facial animation generation task by effectively employing the self-supervised pretrained HuBERT speech model that allows to incorporate both lexical and non-lexical information in the audio without using a large lexicon. Second, we incorporate emotional expressiveness modality by guiding the network with a binary emotion condition. We carried out extensive objective and subjective evaluations in comparison to ground-truth and state-of-the-art. A perceptual user study demonstrates that expressively generated facial animations using our approach are indeed perceived more realistic and are preferred over the non-expressive ones. In addition, we show that having a strong audio encoder alone eliminates the need of a complex decoder for the network architecture, reducing the network complexity and training time significantly. We provide the code1 publicly and recommend watching the video.","PeriodicalId":93171,"journal":{"name":"Companion Publication of the 2020 International Conference on Multimodal Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"FaceXHuBERT: Text-less Speech-driven E(X)pressive 3D Facial Animation Synthesis Using Self-Supervised Speech Representation Learning\",\"authors\":\"Kazi Injamamul Haque, Zerrin Yumak\",\"doi\":\"10.1145/3577190.3614157\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that generates facial cues driven by an emotional expressiveness condition. In addition, it can handle audio recorded in a variety of situations (e.g. background noise, multiple people speaking). Recent approaches employ end-to-end deep learning taking into account both audio and text as input to generate 3D facial animation. However, scarcity of publicly available expressive audio-3D facial animation datasets poses a major bottleneck. The resulting animations still have issues regarding accurate lip-syncing, emotional expressivity, person-specific facial cues and generalizability. In this work, we first achieve better results than state-of-the-art on the speech-driven 3D facial animation generation task by effectively employing the self-supervised pretrained HuBERT speech model that allows to incorporate both lexical and non-lexical information in the audio without using a large lexicon. Second, we incorporate emotional expressiveness modality by guiding the network with a binary emotion condition. We carried out extensive objective and subjective evaluations in comparison to ground-truth and state-of-the-art. A perceptual user study demonstrates that expressively generated facial animations using our approach are indeed perceived more realistic and are preferred over the non-expressive ones. In addition, we show that having a strong audio encoder alone eliminates the need of a complex decoder for the network architecture, reducing the network complexity and training time significantly. We provide the code1 publicly and recommend watching the video.\",\"PeriodicalId\":93171,\"journal\":{\"name\":\"Companion Publication of the 2020 International Conference on Multimodal Interaction\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Companion Publication of the 2020 International Conference on Multimodal Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3577190.3614157\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Publication of the 2020 International Conference on Multimodal Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3577190.3614157","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
FaceXHuBERT: Text-less Speech-driven E(X)pressive 3D Facial Animation Synthesis Using Self-Supervised Speech Representation Learning
This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that generates facial cues driven by an emotional expressiveness condition. In addition, it can handle audio recorded in a variety of situations (e.g. background noise, multiple people speaking). Recent approaches employ end-to-end deep learning taking into account both audio and text as input to generate 3D facial animation. However, scarcity of publicly available expressive audio-3D facial animation datasets poses a major bottleneck. The resulting animations still have issues regarding accurate lip-syncing, emotional expressivity, person-specific facial cues and generalizability. In this work, we first achieve better results than state-of-the-art on the speech-driven 3D facial animation generation task by effectively employing the self-supervised pretrained HuBERT speech model that allows to incorporate both lexical and non-lexical information in the audio without using a large lexicon. Second, we incorporate emotional expressiveness modality by guiding the network with a binary emotion condition. We carried out extensive objective and subjective evaluations in comparison to ground-truth and state-of-the-art. A perceptual user study demonstrates that expressively generated facial animations using our approach are indeed perceived more realistic and are preferred over the non-expressive ones. In addition, we show that having a strong audio encoder alone eliminates the need of a complex decoder for the network architecture, reducing the network complexity and training time significantly. We provide the code1 publicly and recommend watching the video.