数字河口:探索虚拟现实媒体在地理和空间分析中的教学效益

Khoirul Habibah, Alfyananda Kurnia Putra, Sofie Nilsson, Christian Vielhaber
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引用次数: 0

摘要

地理学科中生态空间概念和河口保护概念的学习往往受到学习媒介不相关和实地考察有限的制约。由于海洋保护对于解决沿海和海洋生态系统的破坏至关重要,因此迫切需要能够弥合这一差距的创新学习媒体。为了解决这个问题,我们的研究重点是虚拟现实河口学习媒体的开发和评估。这个交互式工具通过360°全景提供了现实世界的逼真虚拟表示。它旨在为学生提供身临其境的体验,增强他们对生态空间概念和河口保护主题的理解。我们使用了一种研究与开发(RD)方法,使用连续逼近模型研究方法。本研究使用了一手和二手数据。主要数据基于现场数据和产品验证测试。次要数据来自经认可的期刊的读写能力数据。使用提交给学生的问卷进行数据需求分析。分析表明,在河口学习中需要使用虚拟现实媒体。这一研究导致了虚拟现实河口媒体的发展。虚拟现实河口媒体开发产品已通过媒体产品验证测试阶段和材料验证测试,宣布有效可行。让学生在地理学习中通过虚拟现实河口进行数字化探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Estuaries: Exploring the Pedagogical Benefits of Virtual Reality Media in Geography and Spatial Analysis
Learning eco-spatial concepts and estuary conservation concepts in Geography is often constrained by irrelevant learning media and limited field trips. As marine conservation is critical to addressing damage to coastal and marine ecosystems, there is an urgent need for innovative learning media that can bridge this gap. To address this, our research focuses on the development and evaluation of Virtual Reality Estuary learning media. This interactive tool provides a realistic virtual representation of the real world through a 360° panorama. It is designed to offer students an immersive experience, enhancing their understanding of the topics of eco-spatial concept and estuary conservation. We used a Research and Development (RD) approach using the Successive Approximations Model research method. This research uses primary and secondary data. Primary data is based on field data and product validation tests. Secondary data was obtained from literacy data from accredited journals. Data needs analysis using a questionnaire submitted to students. The analysis shows that the use of virtual reality media is needed in estuary learning. This research resulted in the development of Virtual Reality Estuary media. Virtual Reality Estuary media development products have gone through the media product validation test stage and material validation test with declared valid and feasible to use. So that students can do digital exploration through Virtual Reality Estuary in geography learning.
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