{"title":"利用机器学习在对抗环境中生成和利用运动原语","authors":"Zachary C. Goddard, Rithesh Rajasekar, Madhumita Mocharla, Garrett Manaster, Kyle Williams, Anirban Mazumdar","doi":"10.2514/1.i011283","DOIUrl":null,"url":null,"abstract":"Motion primitives enable fast planning for complex and dynamic environments. Adversarial environments pose a particularly challenging and unpredictable scenario. Motion-primitive-based planners have the potential to provide benefit in these types of environments. The key challenge is to design a library of maneuvers that effectively capture the necessary capabilities of the vehicle. This work presents a primitive-based game tree search to solve adversarial games in continuous state and action spaces and applies a reinforcement learning framework to autonomously generate effective primitives for the given task. The results demonstrate the ability of the learning framework to produce maneuvers necessary for competing against adversaries. Furthermore, we propose a method for learning a model to estimate the state-dependent value of each motion primitives and demonstrate how to incorporate this model to increase planning performance under time constraints. Additionally, we compare our primitive-based algorithm against forward simulated methods from existing literature and highlight the benefits of motion primitives.","PeriodicalId":50260,"journal":{"name":"Journal of Aerospace Information Systems","volume":"47 5","pages":"0"},"PeriodicalIF":1.3000,"publicationDate":"2023-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Leveraging Machine Learning for Generating and Utilizing Motion Primitives in Adversarial Environments\",\"authors\":\"Zachary C. Goddard, Rithesh Rajasekar, Madhumita Mocharla, Garrett Manaster, Kyle Williams, Anirban Mazumdar\",\"doi\":\"10.2514/1.i011283\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Motion primitives enable fast planning for complex and dynamic environments. Adversarial environments pose a particularly challenging and unpredictable scenario. Motion-primitive-based planners have the potential to provide benefit in these types of environments. The key challenge is to design a library of maneuvers that effectively capture the necessary capabilities of the vehicle. This work presents a primitive-based game tree search to solve adversarial games in continuous state and action spaces and applies a reinforcement learning framework to autonomously generate effective primitives for the given task. The results demonstrate the ability of the learning framework to produce maneuvers necessary for competing against adversaries. Furthermore, we propose a method for learning a model to estimate the state-dependent value of each motion primitives and demonstrate how to incorporate this model to increase planning performance under time constraints. Additionally, we compare our primitive-based algorithm against forward simulated methods from existing literature and highlight the benefits of motion primitives.\",\"PeriodicalId\":50260,\"journal\":{\"name\":\"Journal of Aerospace Information Systems\",\"volume\":\"47 5\",\"pages\":\"0\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2023-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Aerospace Information Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2514/1.i011283\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, AEROSPACE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Aerospace Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2514/1.i011283","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, AEROSPACE","Score":null,"Total":0}
Leveraging Machine Learning for Generating and Utilizing Motion Primitives in Adversarial Environments
Motion primitives enable fast planning for complex and dynamic environments. Adversarial environments pose a particularly challenging and unpredictable scenario. Motion-primitive-based planners have the potential to provide benefit in these types of environments. The key challenge is to design a library of maneuvers that effectively capture the necessary capabilities of the vehicle. This work presents a primitive-based game tree search to solve adversarial games in continuous state and action spaces and applies a reinforcement learning framework to autonomously generate effective primitives for the given task. The results demonstrate the ability of the learning framework to produce maneuvers necessary for competing against adversaries. Furthermore, we propose a method for learning a model to estimate the state-dependent value of each motion primitives and demonstrate how to incorporate this model to increase planning performance under time constraints. Additionally, we compare our primitive-based algorithm against forward simulated methods from existing literature and highlight the benefits of motion primitives.
期刊介绍:
This Journal is devoted to the dissemination of original archival research papers describing new theoretical developments, novel applications, and case studies regarding advances in aerospace computing, information, and networks and communication systems that address aerospace-specific issues. Issues related to signal processing, electromagnetics, antenna theory, and the basic networking hardware transmission technologies of a network are not within the scope of this journal. Topics include aerospace systems and software engineering; verification and validation of embedded systems; the field known as ‘big data,’ data analytics, machine learning, and knowledge management for aerospace systems; human-automation interaction and systems health management for aerospace systems. Applications of autonomous systems, systems engineering principles, and safety and mission assurance are of particular interest. The Journal also features Technical Notes that discuss particular technical innovations or applications in the topics described above. Papers are also sought that rigorously review the results of recent research developments. In addition to original research papers and reviews, the journal publishes articles that review books, conferences, social media, and new educational modes applicable to the scope of the Journal.