20世纪50年代至80年代初体育电子游戏的诞生与发展

IF 0.4 4区 历史学 Q1 HISTORY
Lu Zhouxiang
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引用次数: 0

摘要

本文概述了体育电子游戏的起源和早期发展。第一代体育视频游戏是由实验室里的科学家为学术目的开发的。随着微型计算机的兴起和电视机的广泛采用,商业视频游戏在20世纪70年代初开始出现。和他们的实验室前辈一样,大多数第一代商业游戏都是以运动为主题,主要是作为玩家之间竞争的平台而设计的。在20世纪70年代后半期,以球和桨为基础的游戏开始被采用现实体育规则和动作的更复杂的游戏所取代。到20世纪70年代末和80年代初,电子游戏公司之间的激烈竞争催生了许多创新游戏,各种体育学科被改编成游戏。这一时期创造的大多数体育游戏都是基于竞技运动,包括美式橄榄球、篮球、棒球、足球和网球,以及保龄球、台球和飞镖等休闲运动,其中许多在西欧和北美长期流行,有些在日本拥有庞大的粉丝基础。它们显然是为了迎合当时世界三大电视、个人电脑、视频游戏和体育市场的游戏玩家和体育迷的需求而制作的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Birth and Development of Sports Video Games From the 1950s to the Early 1980s
This article provides an overview of the origins and early development of sports video games. The first generation of sports video games were developed by scientists in laboratories for academic purposes. Together with the rise of microcomputers and the widespread adoption of television (TV) sets, commercial video games began to emerge in the early 1970s. Like their laboratory predecessors, most of the first-generation commercial games were sports-themed and primarily designed as a platform for competition between players. In the second half of the 1970s, ball-and-paddle-based games began to be replaced by more sophisticated games adopting the rules and actions of real-life sports. By the late 1970s and early 1980s, intense competition between video game companies gave birth to many innovative titles, with various sports disciplines adapted into games. Most of the sports games created in this period were based on competitive sports including American football, basketball, baseball, soccer, and tennis, as well as recreational sports like bowling, pool, and darts, many of them long popular in Western Europe and North America, some with a huge fan base in Japan. They were clearly produced to cater to the needs of gamers and sports fans in the world’s three major TV, personal computer, video game, and sports markets at the time.
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来源期刊
CiteScore
0.50
自引率
16.70%
发文量
26
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