具有微视差的视点相关高光描述用于自动立体显示

Tianqi Huang, Ruiyang Li, Longfei Ma, Hongen Liao
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引用次数: 0

摘要

高光渲染是在立体显示器上进行3D渲染的一个关键方面。然而,传统的高光渲染技术在自动立体显示器上导致高光和漫射表面之间的深度冲突。为了解决这一问题,我们提出了一种基于视点的头部跟踪高光描述方法,该方法结合了双目视差中高光的微视差,并保留了高光的运动视差。实验结果表明,我们的方法在深度感知和真实感方面优于物理高光描绘和微视差高光描绘。提出的方法提供了一个有前途的替代传统的物理亮点在自动立体显示器上,特别是在应用中需要准确的深度感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Viewpoint-dependent highlight depiction with microdisparity for autostereoscopic display
The rendering of specular highlights is a critical aspect of 3D rendering on autostereoscopic displays. However, the conventional highlight rendering techniques on autostereoscopic displays result in depth conflicts between highlights and diffuse surfaces. To address this issue, we propose a viewpoint-dependent highlight depiction method with head tracking, which incorporates microdisparity of highlights in binocular parallax and preserves the motion parallax of highlights. Our method was found to outperform physical highlight depiction and highlight depiction with microdisparity in terms of depth perception and realism, as demonstrated by experimental results. The proposed approach offers a promising alternative to traditional physical highlights on autostereoscopic displays, particularly in applications that require accurate depth perception.
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期刊介绍: OSA was published by The Optical Society from January 1917 to December 1983 before dividing into JOSA A: Optics and Image Science and JOSA B: Optical Physics in 1984.
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