利用来自休闲玩法的众包推荐偏好数据

Barry Smyth, Rachael Rafter, Sam Banks
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引用次数: 3

摘要

推荐系统已经成为我们在线体验中熟悉的一部分,推荐要看的电影、要听的音乐、要读的书等等。为了提出相关的建议,推荐系统需要准确了解我们的偏好和兴趣,有时甚至需要了解我们的朋友和影响者。这些信息可能很难获得,而且来源昂贵。在本文中,我们描述了一种带有目的的游戏,旨在推断有用的推荐数据作为游戏玩法的副作用。这款游戏是一款简单的单人配对游戏,玩家可以尝试与好友配对电影。它是一款Facebook应用,利用玩家的社交图谱和喜好作为游戏数据来源。我们描述了基本的游戏机制,并评估了推荐知识的效用,这些知识可以从游戏玩法中推断出来,作为实时用户试用的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Harnessing Crowdsourced Recommendation Preference Data from Casual Gameplay
Recommender systems have become a familiar part of our online experiences, suggesting movies to watch, music to listen to, and books to read, among other things. To make relevant suggestions, recommender systems need an accurate picture of our preferences and interests and sometimes even our friends and influencers. This information can be difficult to come by and expensive to source. In this paper we describe a game-with-a-purpose designed to infer useful recommendation data as a side-effect of gameplay. The game is a simple, single-player matching game in which players attempt to match movies with their friends. It has been developed as a Facebook app and harnesses the social graph and likes of players as a source of game data. We describe the basic game mechanics and evaluate the utility of the recommendation knowledge that can be inferred from its gameplay as part of a live-user trial.
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