使用可调合成测试器探索游戏阶段的交互设计

Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, T. Igarashi
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引用次数: 1

摘要

游戏设计师考虑到玩家的各种游戏风格和技能水平,以创造令人愉快的体验。游戏设计过程中的一个重要步骤便是与专业测试人员进行游戏测试;这个过程既耗时又昂贵。因此,有几种方法可以创建合成测试员来自动测试游戏。然而,这款游戏的一个缺点是缺乏不同游戏风格和技能水平的现实性。在本文中,我们提出了一种包含综合测试器的游戏关卡创作工具,它能够控制游戏风格和技能水平。此外,我们利用可视化技术来帮助评估每个阶段的难度水平。我们的用户研究证实了我们的工具对于设计适合特定类型玩家的游戏阶段是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers
Game designers take into account the wide range of play-styles and skill levels of players to create enjoyable experiences. One important step in the game design process involves playtests with professional testers; this process is time-consuming and expensive. Hence, there exist several methods to create synthetic testers to test a game automatically. However, one shortcoming is the lack of realistic-playing with different play-styles and skill levels. In this paper, we propose a game level authoring tool that incorporates synthetic testers, which enable the control of play-styles and skill levels. Furthermore, we utilize visualization techniques to help assess the difficulty level of each part of the stage. Our user studies confirmed that our tool was effective for designing game stages appropriate for a particular type of player.
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