虚拟人:捕捉人体模型来填充虚拟世界

A. Hilton, D. Beresford, Thomas Gentils, Raymond S. Smith, Wei Sun
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引用次数: 152

摘要

介绍了一种自动建立可识别的人体运动三维模型的新技术。人物的逼真建模对于先进的多媒体、增强现实和沉浸式虚拟现实至关重要。目前用于全身模型捕获的系统是基于主动3D传感来测量体表形状的。这样的系统昂贵得令人望而却步,而且无法捕捉到高质量的逼真色彩。这导致几何上精确但不现实的人体模型。本研究的目标是实现适合于个性化化身的人的自动低成本建模,以填充虚拟世界。提出了一种基于模型的方法,用于从四个正交视图中获取一组低成本的人物彩色图像,并自动重建可识别的人物。一个通用的三维人体模型代表了人体的形状和运动关节结构。通过将正交视图彩色图像中的2D轮廓信息映射到通用3D模型上,可以捕获特定人物的形状。彩色纹理映射是通过将一组图像投影到变形的3D模型上实现的。这导致捕获适合在虚拟世界中铰接运动的个人的可识别的3D传真。该系统成本低,需要单次捕获,对于形状和尺寸的大变化是可靠的,并且可以处理中等复杂性的衣服。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual people: capturing human models to populate virtual worlds
A new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced multimedia, augmented reality and immersive virtual reality. Current systems for whole-body model capture are based on active 3D sensing to measure the shape of the body surface. Such systems are prohibitively expensive and do not enable capture of high-quality photo-realistic colour. This results in geometrically accurate but unrealistic human models. The goal of this research is to achieve automatic low cost modelling of people suitable for personalised avatars to populate virtual worlds. A model based approach is presented for automatic reconstruction of recognisable avatars from a set of low cost colour images of a person taken from four orthogonal views. A generic 3D human model represents both the human shape and kinematic joint structure. The shape of a specific person is captured by mapping 2D silhouette information from the orthogonal view colour images onto the generic 3D model. Colour texture mapping is achieved by projecting the set of images onto the deformed 3D model. This results in the capture of a recognisable 3D facsimile of an individual person suitable for articulated movement in a virtual world. The system is low cost, requires single shot capture, is reliable for large variations in shape and size and can cope with clothing of moderate complexity.
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