眼动追踪在重定向行走运动预测中的应用

Markus Zank, A. Kunz
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引用次数: 31

摘要

模型预测控制被证明是一个强大的工具重定向行走时,用于规划和选择未来的重定向技术。然而,为了有效地使用它,对用户未来行为的良好预测至关重要。传统上,这种预测是基于用户的位置或当前移动方向做出的。然而,在认知科学领域,研究表明,一个人的凝视也可以高度表明他在选择和导航任务中的意图。本文首次将该效应用于沉浸式虚拟环境中目标导向运动中用户运动目标的预测。在讨论了在运动环境中使用眼动追踪进行预测的一般含义和挑战之后,我们提出了一种预测用户预期运动目标的方法。然后,根据实验收集的数据,将该方法与基于位置的方法在预测时间和精度方面进行比较。结果表明,在某些情况下,与目前用于重定向行走的方法相比,眼动追踪可以更早地预测。然而,最近发表的其他基于用户位置的预测方法的性能几乎与本文提出的基于眼动追踪的方法一样好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eye tracking for locomotion prediction in redirected walking
Model predictive control was shown to be a powerful tool for Redirected Walking when used to plan and select future redirection techniques. However, to use it effectively, a good prediction of the user's future actions is crucial. Traditionally, this prediction is made based on the user's position or current direction of movement. In the area of cognitive sciences however, it was shown that a person's gaze can also be highly indicative of his intention in both selection and navigation tasks. In this paper, this effect is used the first time to predict a user's locomotion target during goal-directed locomotion in an immersive virtual environment. After discussing the general implications and challenges of using eye tracking for prediction in a locomotion context, we propose a prediction method for a user's intended locomotion target. This approach is then compared with position based approaches in terms of prediction time and accuracy based on data gathered in an experiment. The results show that, in certain situations, eye tracking allows an earlier prediction compared approaches currently used for redirected walking. However, other recently published prediction methods that are based on the user's position perform almost as well as the eye tracking based approaches presented in this paper.
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