Junho Choi, Jong Hun Lee, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, M. Son, M. Joo, Kwan H. Lee
{"title":"逼真的3D投影映射使用多项式纹理贴图","authors":"Junho Choi, Jong Hun Lee, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, M. Son, M. Joo, Kwan H. Lee","doi":"10.1145/2945078.2945142","DOIUrl":null,"url":null,"abstract":"Projection mapping has been widely used to efficiently visualize real world objects in various areas such as exhibitions, advertisements, and theatrical performances. To represent the projected content in a realistic manner, the appearance of an object should be taken into consideration. Although there have been various attempts to realistically represent the appearance through digital modeling of appearance materials in computer graphics, it is difficult to combine it with the projection mapping because it takes huge amount of time and requires large space for the measurement. To counteract these challenges of time and space, [Malzbender et al. 2001] present polynomial texture maps (PTM) that can represent the reflectance properties of the surface such as diffuse and shadow artifacts by relighting of the 3D objects according to varying light direction around the object. PTM does not have temporal or spatial constraints requiring only several tens of images of different light directions so that it makes it possible to easily produce an appealing appearance.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Realistic 3D projection mapping using polynomial texture maps\",\"authors\":\"Junho Choi, Jong Hun Lee, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, M. Son, M. Joo, Kwan H. Lee\",\"doi\":\"10.1145/2945078.2945142\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Projection mapping has been widely used to efficiently visualize real world objects in various areas such as exhibitions, advertisements, and theatrical performances. To represent the projected content in a realistic manner, the appearance of an object should be taken into consideration. Although there have been various attempts to realistically represent the appearance through digital modeling of appearance materials in computer graphics, it is difficult to combine it with the projection mapping because it takes huge amount of time and requires large space for the measurement. To counteract these challenges of time and space, [Malzbender et al. 2001] present polynomial texture maps (PTM) that can represent the reflectance properties of the surface such as diffuse and shadow artifacts by relighting of the 3D objects according to varying light direction around the object. PTM does not have temporal or spatial constraints requiring only several tens of images of different light directions so that it makes it possible to easily produce an appealing appearance.\",\"PeriodicalId\":417667,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Posters\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2945078.2945142\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945142","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Realistic 3D projection mapping using polynomial texture maps
Projection mapping has been widely used to efficiently visualize real world objects in various areas such as exhibitions, advertisements, and theatrical performances. To represent the projected content in a realistic manner, the appearance of an object should be taken into consideration. Although there have been various attempts to realistically represent the appearance through digital modeling of appearance materials in computer graphics, it is difficult to combine it with the projection mapping because it takes huge amount of time and requires large space for the measurement. To counteract these challenges of time and space, [Malzbender et al. 2001] present polynomial texture maps (PTM) that can represent the reflectance properties of the surface such as diffuse and shadow artifacts by relighting of the 3D objects according to varying light direction around the object. PTM does not have temporal or spatial constraints requiring only several tens of images of different light directions so that it makes it possible to easily produce an appealing appearance.