装饰和应用艺术:一个有创造力的人的游戏

Alena Sergeevna Zelenkina
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引用次数: 0

摘要

本文致力于分析游戏的概念及其在创造性活动中的存在。游戏玩法是人类生活的重要组成部分。在一个人的作品中,这两种元素的存在将他塑造成一个“创造性”和“创造”的实体。从历史语境的角度分析了所引入的特征,在历史语境中,创造人和玩的概念是等同的。他们的相似性是建立在20世纪初透露的游戏迹象的描述基础上的。游戏和艺术被认为是从特定的文化背景中抽象出来的,作为组织一个人并保持抽象性格的功能。文章中强调的游戏功能证明了造型艺术和音乐艺术都是游戏的核心。他们在崇拜和神话中的分裂导致了一个问题,即艺术中是否存在游戏。解决这个问题的方法在于参与者在游戏中的角色。从“创造者”和“观察者”的角度进行分析,可以让我们发现对应用艺术及其游戏功能的误解。研究结果表明,“观察者”的位置并不总能让你看到塑性创造力过程的全貌。由于美工内心世界的大部分活动都是保密的,观察者无法看到游戏玩法的机制工作。在此基础上,他总结了造型艺术的不足。相反地,从创意人员的角度分析则表明应用艺术与游戏玩法是完全一致的。在此基础上,指出游戏不仅是表征人的生活的抽象概念,也是任何创造过程的主要组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Decorative and applied art: the play of a creative person
The article is devoted to the analysis of the concept of the game and its presence in creative activity. The gameplay is presented as an important part of human life. The presence of both elements in a person's work shapes him as a "creative" and "creating" entity. The introduced characteristics are analyzed from the point of view of the historical context, where the concepts of a creative person and a person playing are equated to each other. Their similarity is established on the basis of the description of the signs of the game revealed at the beginning of the XX century. Game and art are considered abstractly from a specific cultural background, as functions that organize a person and preserve an abstract character. The features of the game highlighted in the article are given as evidence that plastic art stores it at its core as well as musical art. Their division within the cult and myth has led to the question of whether there is a game in art. The solution to this question lies in the field of the role of the participant in the game. Analysis from the point of view of the roles of the "creator" and "observer" allows us to uncover misconceptions about applied art and its game function.The findings showed that the position of the "observer" does not always allow you to see a complete picture of the process of plastic creativity. Due to the secrecy of most of the activity in the inner world of the artist, the observer cannot see the mechanical work of the gameplay. On this basis, he concludes about the insufficiency of plastic art. Analysis from the position of a creative person, on the contrary, indicates the full compliance of applied arts with the gameplay. On this basis, it is indicated that the game is not only an abstract concept that characterizes a person's life, but also the main component of any creative process.
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