TanMath:一个有形的数学应用程序,以帮助有视力障碍的儿童学习基本的算术

Mauro Ávila-Soto, Elba del Carmen Valderrama Bahamóndez, A. Schmidt
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引用次数: 18

摘要

学习数学是视力障碍学生在学校生活中的一个挑战。磁数、布兰南立方算法或日本算盘等有形资源,再加上文本转语音和计算机视觉等基于计算机的工具,为使用VI的学生学习数学提供了新的可能性。在这项工作中,我们提出了第一种方法,旨在将这些元素集成到有形用户界面(TUI)中,以支持使用VI的学生学习基本算术。我们设计了第一种基于听觉反馈和有形数字的多模态方法,以支持小学生书写,解决和呈现算术运算。我们描述了我们的主要观察结果,在早期实验中发现的优点和缺点,我们讨论了有形用户界面支持VI学生数学教学的潜在方向,并为该领域的未来工作建立了具体的观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TanMath: A Tangible Math Application to support children with visual impairment to learn basic Arithmetic
Learning Mathematics is a challenge for students with visual impairments (VI) during school life. Tangible resources like magnetic numbers, the Brannan Cubarithm or the Japanese abacus joined with computer based tools like Text to Speech and Computer Vision offer new possibilities to aid pupils with VI to learn Math. In this work we present a first approach which aim to integrate these elements into a Tangible User Interface (TUI) to support students with VI to learn basic Arithmetic. We have devised a first multimodal approach based on auditory feedback and tangible numbers to support an elementary school student to write, solve and present arithmetic operations. We describe our main observations, advantages and drawbacks found during an early stage experiment, we discuss the potential directions where Tangible User Interfaces can support teaching of mathematics for students with VI, and we establish concrete points for future work in this field.
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