教育中的游戏化:特殊需要儿童的严肃游戏原型

Eman S. Shaltout, Khalid Amin, A. Afifi
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引用次数: 0

摘要

游戏化或在非游戏环境中整合游戏元素被广泛用于改进系统、服务和整体用户体验。它主要是为了教育目的,而不仅仅是为了娱乐。游戏化可以提供许多好处,比如以一种非常规的方式为学习和参与内容创造一个刺激的环境。这些好处对有特殊需要的儿童的教育至关重要,因为他们经常分心和失去动力。因此,我们为有特殊需要的儿童推出了一个严肃的游戏原型。这个严肃游戏的主要目的是评估整体阅读和理解增强现实作为一种学习方法的影响。这个游戏是在使用AR学习环境后激励学生的一种补充方法。这款评估游戏是根据系统游戏化原则设计的,包含了积分、时间和玩家资料等游戏公式元素。它将用于在使用AR和抽认卡学习课程后对儿童进行评估。卡片评估游戏是一种非传统的评估孩子的方式。每个孩子在学术水平上都不同于他/她的同龄人,所以在游戏开始时,单词的数量是根据孩子在训练中所学到的内容来选择的。儿童档案结果证实该游戏可用于评估。此外,家长和专家证实,孩子们很喜欢这个评估环节,这个游戏并不局限于测试,因为一些孩子玩这个游戏是为了语言发展。关键词:游戏化,手机游戏,严肃游戏,特殊需求儿童,教育,增强现实
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in education: Serious Game Prototype for Children with Special Needs
Gamification or integrating game elements within the non-game environment is widely used to improve systems, services, and the overall user experience. It is mainly intended for education purposes, not for mere entertainment. Gamification can provide many benefits like creating a stimulating environment for learning and engagement with content in an unconventional way. These benefits are vital for the education of children with special needs because they suffer from constant distraction and loss of motivation. Therefore, we introduce a serious game prototype for children with special needs. The main purpose of this serious game is to assess total reading and understanding the impact of augmented reality as a learning methodology. This game is a complementary approach to motivate students after using an AR learning environment. This assessment game was designed according to the systemic gamification principles and contains the elements of game formula like points, time, and player profile. It will be used to assess children after learning sessions using AR and flashcards. The card assessment game is an unconventional way to evaluate children. Each child is different from her/his peers in the academic level, so the number of words is chosen at the beginning of the game based on what the child has learned in the training sessions. The child profile result confirmed that the game can be used in assessment. Moreover, parents and specialists confirmed that children enjoyed the assessment session, and the game is not limited to test only, as some children play it for language development. Keywords—Gamification, Mobile Based game, Serious games, children with special needs, Education, Augmented Reality.
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