游戏环境中的生成音频和实时配乐合成:探索动态渲染音轨如何引入新的艺术声音设计机会并增强交互式音频空间的沉浸感。

Cameron Bossalini, W. Raffe, J. Garcia
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引用次数: 1

摘要

与视觉保真度和虚拟现实等领域取得的突破性进展相比,音频技术在互动媒体领域中是一个重要但经常被忽视的前沿,但它仍然相对停滞不前。本文探讨了在游戏环境中使用生成音频,分析了动态渲染音频如何修改创意管道,为音频设计师提供更大的灵活性,并提高游戏和互动媒体的整体沉浸感。我们创造了一个原型生成音频引擎,允许在运行时改变节奏和音调等各种音乐参数。此外,游戏玩法和音乐之间的双向联系也得到了探索,允许玩家的输入影响配乐,而配乐触发或量化玩家的输入。最终的结果,虽然范围有些有限,但证明了部分生成音轨的潜力,为音频工程师提供了更大的多样性和自由度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces.
An important yet oft-overlooked front in the scope of interactive media, audio technologies have remained relatively stagnant compared to groundbreaking advancements made in fields such as visual fidelity and virtual reality. This paper explores the use of generative audio within a gaming environment, examining how dynamically-rendered audio can modify the creative pipeline, offer greater flexibility for audio designers, and improve the overall immersion of games and interactive media. A prototype generative audio engine is created, allowing for various musical parameters like tempo and pitch to be changed at runtime. Additionally, bidirectional linking between gameplay and music is explored, allowing player inputs to influence the soundtrack and the soundtrack to trigger or quantize player inputs. The final result, while somewhat limited in scope, demonstrates the potential of partially generative soundtracks to provide greater variety and freedom for audio engineers.
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