{"title":"游戏:一个面向对象的方法,计算机动画在柔性制造系统建模","authors":"D. Breugnot, M. Gourgand, D. Hill, P. Kellert","doi":"10.1109/SIMSYM.1991.151508","DOIUrl":null,"url":null,"abstract":"Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.<<ETX>>","PeriodicalId":174131,"journal":{"name":"[1991] Proceedings of the 24th Annual Simulation Symposium","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1991-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling\",\"authors\":\"D. Breugnot, M. Gourgand, D. Hill, P. Kellert\",\"doi\":\"10.1109/SIMSYM.1991.151508\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.<<ETX>>\",\"PeriodicalId\":174131,\"journal\":{\"name\":\"[1991] Proceedings of the 24th Annual Simulation Symposium\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1991-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"[1991] Proceedings of the 24th Annual Simulation Symposium\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIMSYM.1991.151508\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"[1991] Proceedings of the 24th Annual Simulation Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.1991.151508","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling
Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.<>