游戏:一个面向对象的方法,计算机动画在柔性制造系统建模

D. Breugnot, M. Gourgand, D. Hill, P. Kellert
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引用次数: 8

摘要

将模拟结果图形化动画化通常是一项乏味的编程任务。GAME(图形动画器建模和评估)是一个图形编辑器和动画器,专门用于离散流制造系统,它授权用图形对象构建制造系统拓扑,并通过离散事件仿真结果对这些对象进行动画。GAME的面向对象设计允许处理其他领域(计算机系统、网络、管理系统等)。GAME独立于上游使用的模拟器,主要用于通信、决策、仿真模型验证和调试。用c++实现了GAME的实现。当前版本已在许多工业现场通过QNAP2和SIMAN仿真软件进行了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling
Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.<>
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