一个无标度和自组织的P2P覆盖大规模多用户虚拟环境

M. Esch, Ingo Scholtes
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引用次数: 4

摘要

大规模多用户虚拟环境最近变得流行起来,像“第二人生”或“魔兽世界”这样的商业虚拟在线世界吸引了很多关注。在这种背景下,对于分布式系统的研究,特别是3DWeb作为全球规模虚拟环境的想法是非常有趣的,因为它对底层基础设施提出了严峻的技术挑战。人们普遍认为,这种全球规模情景的实现不能以传统的集中方式实现。因此,在HyperVerse项目的过程中,我们开发了一个两层的点对点(P2P)架构,作为联邦和可扩展3D Web的基本基础设施。我们的方法依赖于一个概念,该概念结合了用户客户端的松散结构的P2P覆盖层和连接组成可靠骨干服务的可靠服务器机器联盟的覆盖层。本文提出了一种自组织的无标度网络覆盖,用于HyperVerse体系结构中的可靠骨干网。该覆盖层结合了无标度网络、自组织和流行病聚集的优点,以便在没有任何中央控制的情况下以完全分布式的方式应对该场景的严峻挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A scale-free and self-organized P2P overlay for massive multiuser virtual environments
Massive Multiuser Virtual Environments have recently grown popular, and commercial virtual online worlds like Second Life or World of Warcraft attract a lot of attention. In this context, for the research on distributed systems, especially the idea of a 3DWeb as a global scale virtual environment is very interesting, since it poses severe technical challenges to the underlying infrastructure. It is generally accepted, that the realization of such a global scale scenario can not be realized in a traditional centralized fashion. For this reason in the course of the HyperVerse project we have developed a two-tier Peer-to-Peer (P2P) architecture as basic infrastructure for a federated and scalable 3D Web. Our approach relies on a concept, that incorporates a loosely-structured P2P overlay of user clients and an overlay that connects a federation of reliable server machines constituting a reliable backbone service. This paper proposes a self-organized and scale-free network overlay for the reliable backbone in the HyperVerse architecture. The overlay incorporates advantages of scale-free networks, self-organization and epidemic aggregation in order to tackle the severe challenges of the scenario in a fully distributed fashion without any central control.
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