{"title":"一个无标度和自组织的P2P覆盖大规模多用户虚拟环境","authors":"M. Esch, Ingo Scholtes","doi":"10.4108/ICST.COLLABORATECOM2009.8279","DOIUrl":null,"url":null,"abstract":"Massive Multiuser Virtual Environments have recently grown popular, and commercial virtual online worlds like Second Life or World of Warcraft attract a lot of attention. In this context, for the research on distributed systems, especially the idea of a 3DWeb as a global scale virtual environment is very interesting, since it poses severe technical challenges to the underlying infrastructure. It is generally accepted, that the realization of such a global scale scenario can not be realized in a traditional centralized fashion. For this reason in the course of the HyperVerse project we have developed a two-tier Peer-to-Peer (P2P) architecture as basic infrastructure for a federated and scalable 3D Web. Our approach relies on a concept, that incorporates a loosely-structured P2P overlay of user clients and an overlay that connects a federation of reliable server machines constituting a reliable backbone service. This paper proposes a self-organized and scale-free network overlay for the reliable backbone in the HyperVerse architecture. The overlay incorporates advantages of scale-free networks, self-organization and epidemic aggregation in order to tackle the severe challenges of the scenario in a fully distributed fashion without any central control.","PeriodicalId":232795,"journal":{"name":"2009 5th International Conference on Collaborative Computing: Networking, Applications and Worksharing","volume":"123 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"A scale-free and self-organized P2P overlay for massive multiuser virtual environments\",\"authors\":\"M. Esch, Ingo Scholtes\",\"doi\":\"10.4108/ICST.COLLABORATECOM2009.8279\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Massive Multiuser Virtual Environments have recently grown popular, and commercial virtual online worlds like Second Life or World of Warcraft attract a lot of attention. In this context, for the research on distributed systems, especially the idea of a 3DWeb as a global scale virtual environment is very interesting, since it poses severe technical challenges to the underlying infrastructure. It is generally accepted, that the realization of such a global scale scenario can not be realized in a traditional centralized fashion. For this reason in the course of the HyperVerse project we have developed a two-tier Peer-to-Peer (P2P) architecture as basic infrastructure for a federated and scalable 3D Web. Our approach relies on a concept, that incorporates a loosely-structured P2P overlay of user clients and an overlay that connects a federation of reliable server machines constituting a reliable backbone service. This paper proposes a self-organized and scale-free network overlay for the reliable backbone in the HyperVerse architecture. The overlay incorporates advantages of scale-free networks, self-organization and epidemic aggregation in order to tackle the severe challenges of the scenario in a fully distributed fashion without any central control.\",\"PeriodicalId\":232795,\"journal\":{\"name\":\"2009 5th International Conference on Collaborative Computing: Networking, Applications and Worksharing\",\"volume\":\"123 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 5th International Conference on Collaborative Computing: Networking, Applications and Worksharing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4108/ICST.COLLABORATECOM2009.8279\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 5th International Conference on Collaborative Computing: Networking, Applications and Worksharing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/ICST.COLLABORATECOM2009.8279","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A scale-free and self-organized P2P overlay for massive multiuser virtual environments
Massive Multiuser Virtual Environments have recently grown popular, and commercial virtual online worlds like Second Life or World of Warcraft attract a lot of attention. In this context, for the research on distributed systems, especially the idea of a 3DWeb as a global scale virtual environment is very interesting, since it poses severe technical challenges to the underlying infrastructure. It is generally accepted, that the realization of such a global scale scenario can not be realized in a traditional centralized fashion. For this reason in the course of the HyperVerse project we have developed a two-tier Peer-to-Peer (P2P) architecture as basic infrastructure for a federated and scalable 3D Web. Our approach relies on a concept, that incorporates a loosely-structured P2P overlay of user clients and an overlay that connects a federation of reliable server machines constituting a reliable backbone service. This paper proposes a self-organized and scale-free network overlay for the reliable backbone in the HyperVerse architecture. The overlay incorporates advantages of scale-free networks, self-organization and epidemic aggregation in order to tackle the severe challenges of the scenario in a fully distributed fashion without any central control.