虚拟现实环境中实体建模的模型表示方法

Y. Zhong, W. Müller-Wittig, Weiyin Ma
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引用次数: 8

摘要

在当今的虚拟现实系统中,很难在虚拟现实环境中直接、精确地创建和修改复杂的对象。其中一个最重要的原因是缺乏合适的模型表示来有效地支持虚拟现实环境中的实体建模。提出了一种基于层次结构约束的虚拟现实环境实体建模数据模型。该数据模型集成了用于精确对象定义的高级约束模型,用于支持分层几何抽象和对象创建的中级CSG/B代表混合实体模型,以及用于虚拟现实环境中实时可视化和交互的低级多边形模型。约束嵌入在实体模型中,并在不同层次上组织,以反映实体建模的过程。该数据模型不仅提供了精确的对象定义,而且支持虚拟现实环境中的实时可视化和交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A model representation for solid modelling in a virtual reality environment
With today's virtual reality systems, it is difficult to directly and precisely create and modify complex objects in a virtual reality environment. One of the most important reasons is the absence of a suitable model representation that can efficiently support solid modelling in a virtual reality environment. A hierarchically structured constraint-based data model for solid modelling in the virtual reality environment is presented in this paper. The data model integrates a high-level constraint-based model for precise object definition, a mid-level CSG/B rep hybrid solid model for supporting hierarchical geometry abstractions and object creation, and a low-level polygon model for real-time visualization and interaction in the virtual reality environment. Constraints are embedded in the solid model and are organized at different levels to reflect the process of solid modelling. This data model not only provides precise object definition, but also supports real-time visualization and interaction in the virtual reality environment.
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