评估混合现实任务中的立体视觉和用户跟踪!

A. Albarelli, A. Celentano, L. Cosmo
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引用次数: 1

摘要

头部跟踪和立体可视化技术的进步促进了主观显示系统的实现,该系统能够根据用户的位置渲染3D场景的角度校正。这使得整个混合现实应用程序和交互范例成为可能,用户能够在场景中自由移动,并执行涉及物理和虚拟对象之间相互作用的任务。这些任务的准确性和人体工程学在很大程度上取决于主观显示系统的能力,不仅要提供令人信服的3D视觉体验,而且,最重要的是,根据虚拟场景和物理场景组件之间的空间和度量关系,准确渲染虚拟场景。在本文中,我们研究了头部跟踪和立体可视化在混合现实环境中的作用和影响,使用了一组测量任务,包括物理尺子和虚拟物体,在不同的渲染条件下执行。具体来说,我们分析了这两个特征在多大程度上有助于为用户提供3D场景的虚拟和真实组件之间的正确对齐。最后,我们得出了在不同情景下它们的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating stereo vision and user tracking in mixed reality tasks!
Advances in head tracking and stereoscopic visualization technologies have fostered the implementation of subjective display systems able to render a 3D scene perspective-corrected according to the position of the user. This enables a whole class of mixed reality applications and interaction paradigms, where the user is able to move freely around the scene and to perform tasks involving the interplay between physical and virtual objects. The accuracy and ergonomics of such tasks strongly depend on the ability of the subjective display system to offer not only a convincing 3D visual experience, but also, and mostly, an accurate rendering of the virtual scene in terms of spatial and metric relations between virtual and physical scene components. In this paper we study the role and impact of head tracking and stereo visualization in mixed reality contexts using a set of measuring tasks involving physical rulers and virtual objects, performed under different rendering conditions. Specifically, we analyze to what extent the two features contribute to give the user the correct alignment between the virtual and the real components of a 3D scene. Finally, we draw some conclusions about their impact within different scenarios.
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