网络虚拟环境远程绘制在移动设备上的适用性研究

P. Quax, Bjorn Geuns, Tom Jehaes, W. Lamotte, Gert Vansichem
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引用次数: 16

摘要

近年来,网络虚拟环境背后的技术引起了人们越来越多的兴趣,这主要是由于大型多人在线游戏的扩散。对于开发者和服务提供商来说,能够瞄准移动设备用户的大众市场变得越来越重要。随着无线连接的日益普及,其中一个障碍已经被跨越。然而,在功能和电池电量有限的设备上显示具有吸引力的图形环境仍然是一个主要障碍。另一方面,移动电视观看目前正被积极推广为3G服务市场采用背后的关键驱动因素之一。通过使用一种称为远程呈现的技术,我们能够使用现有的客户端硬件(适用于3G应用程序)在移动设备上显示基于nve的应用程序。在本文中,我们概述了支持这些应用程序的远程呈现的系统架构和显示该方法可行性的测量结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices
The technologies behind Networked Virtual Environments have seen increased interest in recent years, mainly due to the proliferation of the Massively Multiplayer On Line games. It is of increasing importance to developers and service providers to be able to target the mass market of mobile device users. With increased availability of wireless connectivity, one of the hurdles has been stepped over. However, displaying a graphically attractive environment on a device with limited capabilities and battery power still presents a major obstacle. On the other hand, mobile television viewing is currently actively being promoted as one of the key drivers behind the market uptake of 3G services. By using a technique that is known as remote rendering, we are able to use existing client-side hardware (suited for 3G applications) for display of NVE-based applications on mobile devices. In this paper, we present an overview of a system architecture that supports remote rendering of these applications and measurement results that show the feasibility of the approach.
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