AwareME:基于游戏学习的公众意识

D. Dassanayake, S. Wijesinghe, T.L.C Jayasiri, K.A.S.T. Keenawinna, W. Rankothge, N. Gamage
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引用次数: 2

摘要

人们普遍认为,在卫生、环境、基础设施和技术等领域问题最少的国家是发达国家[1]。然而,发展中国家/中低收入国家在上述领域仍有很多需要改进的地方,因为它们在这些领域仍存在不足[1]。除了与这些问题相关的风险外,发展中国家面临的主要挑战是使公众意识到这些问题。在本文中,我们提出了一个基于手机游戏的学习平台“AwareME”,主要关注以下问题:(1)健康意识(登革热),(2)环境意识(垃圾处理),(3)网络安全意识(社交媒体),(4)安全意识(道路安全)。“AwareME”平台包括智力测验、2D/3D益智游戏和3D动作游戏,并设有提高公众认知能力和意识的活动。我们提供了“AwareME”平台的初步性能评估结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AwareME: Public Awareness through Game-Based Learning
It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform.
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