3d空间化音乐创作的沉浸式方法:工具和试点调查

D. Ledoux, R. Normandeau
{"title":"3d空间化音乐创作的沉浸式方法:工具和试点调查","authors":"D. Ledoux, R. Normandeau","doi":"10.1145/3243274.3243300","DOIUrl":null,"url":null,"abstract":"Open-sourced 3D sound spatialisation software tools, developed by the Groupe de Recherche en Immersion Spatiale (GRIS) at Université de Montréal, were used as an integrated part of two music compositions, in an immersive, object-based audio approach. A preliminary listening experience has been conducted on two separate groups of students, in a 32.2 loudspeakers dome, as a pilot for a case study that aims to get a better sense of the immersive affect of complex spatialized compositions through the listener's reception behaviors. Data collected from their comments on these two different 3D-spatialized musics have been analysed to extract converging expressions of immersive qualities.","PeriodicalId":129628,"journal":{"name":"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An Immersive Approach to 3D-Spatialized Music Composition: Tools and Pilot Survey\",\"authors\":\"D. Ledoux, R. Normandeau\",\"doi\":\"10.1145/3243274.3243300\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Open-sourced 3D sound spatialisation software tools, developed by the Groupe de Recherche en Immersion Spatiale (GRIS) at Université de Montréal, were used as an integrated part of two music compositions, in an immersive, object-based audio approach. A preliminary listening experience has been conducted on two separate groups of students, in a 32.2 loudspeakers dome, as a pilot for a case study that aims to get a better sense of the immersive affect of complex spatialized compositions through the listener's reception behaviors. Data collected from their comments on these two different 3D-spatialized musics have been analysed to extract converging expressions of immersive qualities.\",\"PeriodicalId\":129628,\"journal\":{\"name\":\"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3243274.3243300\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3243274.3243300","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

开放源码的3D声音空间化软件工具,由universit de montral的Groupe de Recherche en Immersion Spatiale (GRIS)开发,被用作两首音乐作品的集成部分,以一种沉浸式的、基于对象的音频方法。在一个32.2扬声器的穹顶中,对两组学生进行了初步的聆听体验,作为案例研究的试点,旨在通过听者的接收行为更好地了解复杂空间化作品的沉浸感。从他们对这两种不同的3d空间化音乐的评论中收集的数据进行了分析,以提取沉浸式品质的收敛表达。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Immersive Approach to 3D-Spatialized Music Composition: Tools and Pilot Survey
Open-sourced 3D sound spatialisation software tools, developed by the Groupe de Recherche en Immersion Spatiale (GRIS) at Université de Montréal, were used as an integrated part of two music compositions, in an immersive, object-based audio approach. A preliminary listening experience has been conducted on two separate groups of students, in a 32.2 loudspeakers dome, as a pilot for a case study that aims to get a better sense of the immersive affect of complex spatialized compositions through the listener's reception behaviors. Data collected from their comments on these two different 3D-spatialized musics have been analysed to extract converging expressions of immersive qualities.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信