{"title":"使用3D Voronoi细分树创建可破坏对象","authors":"M. Clothier, M. Bailey","doi":"10.1109/ICCSA.2015.26","DOIUrl":null,"url":null,"abstract":"We describe a structure we call a 3D Voronoi Subdivision Tree, a new method to create destructible objects in a physics environment. A tree of 3D Voronoi cells is created from a convex object and the cells are subdivided at each level to the bottom-most children. By traversing the tree, this method provides a dynamic way to subdivide a convex object into its smallest shards. As such, this method allows for a fine level of destruction when interacting with another object in a physics simulation environment.","PeriodicalId":197153,"journal":{"name":"2015 15th International Conference on Computational Science and Its Applications","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Creating Destructible Objects Using a 3D Voronoi Subdivison Tree\",\"authors\":\"M. Clothier, M. Bailey\",\"doi\":\"10.1109/ICCSA.2015.26\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a structure we call a 3D Voronoi Subdivision Tree, a new method to create destructible objects in a physics environment. A tree of 3D Voronoi cells is created from a convex object and the cells are subdivided at each level to the bottom-most children. By traversing the tree, this method provides a dynamic way to subdivide a convex object into its smallest shards. As such, this method allows for a fine level of destruction when interacting with another object in a physics simulation environment.\",\"PeriodicalId\":197153,\"journal\":{\"name\":\"2015 15th International Conference on Computational Science and Its Applications\",\"volume\":\"58 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 15th International Conference on Computational Science and Its Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSA.2015.26\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 15th International Conference on Computational Science and Its Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSA.2015.26","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Creating Destructible Objects Using a 3D Voronoi Subdivison Tree
We describe a structure we call a 3D Voronoi Subdivision Tree, a new method to create destructible objects in a physics environment. A tree of 3D Voronoi cells is created from a convex object and the cells are subdivided at each level to the bottom-most children. By traversing the tree, this method provides a dynamic way to subdivide a convex object into its smallest shards. As such, this method allows for a fine level of destruction when interacting with another object in a physics simulation environment.