使用肤色运动进行三维人脸建模和合成

K.A. Bletsko, E. Bovbel, D. Tsishkou
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引用次数: 0

摘要

目前,3D人脸模型已广泛应用于人脸识别、头部跟踪、面部表情识别、人体动作识别、视频压缩/编码和面部动画等领域。人脸建模为识别具有光照、姿势和面部表情变化的人脸提供了一种潜在的解决方案。提出了一种基于通用MPEG-4人脸模型(三角形网格模型)和包含形状和纹理信息的个体面部特征的人脸建模方法。该建模方法对提取的人脸特征采用通用的人脸模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using skin-color motion for 3D face modelling and synthesis
Today 3D human face models have been widely used in applications such as face recognition, head tracking, facial expression recognition, human action recognition, video compression/coding and facial animation. Modeling human faces provides a potential solution to identifying faces with variations in illumination, pose, and facial expression. We propose a method of modeling human faces based on a generic MPEG-4 face model (a triangular mesh model) and individual facial characteristics containing both shape and texture information. The modeling method adapts a generic face model to the extracted facial features.
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