{"title":"了解数字卡墙的使用","authors":"S. Gossage, Judith M. Brown, R. Biddle","doi":"10.1109/Agile.2015.16","DOIUrl":null,"url":null,"abstract":"In Agile software development, key artefacts used to support the process are the User Story (usually recorded on a Storycard) and Story Cardwall (usually a dedicated portion of a wall). These low-fidelity tools work together to help teams stay focused and self-manage their projects. The need to support distributed teams and team members makes the physical Cardwall impractical and teams are therefore migrating towards digital story management tools. We conducted field studies of 8 Agile teams using digital Cardwalls, and performed qualitative data analysis to understand patterns of usages and user needs. We identify issues to address in the design of digital Cardwalls.","PeriodicalId":249378,"journal":{"name":"2015 Agile Conference","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Understanding Digital Cardwall Usage\",\"authors\":\"S. Gossage, Judith M. Brown, R. Biddle\",\"doi\":\"10.1109/Agile.2015.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In Agile software development, key artefacts used to support the process are the User Story (usually recorded on a Storycard) and Story Cardwall (usually a dedicated portion of a wall). These low-fidelity tools work together to help teams stay focused and self-manage their projects. The need to support distributed teams and team members makes the physical Cardwall impractical and teams are therefore migrating towards digital story management tools. We conducted field studies of 8 Agile teams using digital Cardwalls, and performed qualitative data analysis to understand patterns of usages and user needs. We identify issues to address in the design of digital Cardwalls.\",\"PeriodicalId\":249378,\"journal\":{\"name\":\"2015 Agile Conference\",\"volume\":\"86 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-08-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 Agile Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/Agile.2015.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Agile Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Agile.2015.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In Agile software development, key artefacts used to support the process are the User Story (usually recorded on a Storycard) and Story Cardwall (usually a dedicated portion of a wall). These low-fidelity tools work together to help teams stay focused and self-manage their projects. The need to support distributed teams and team members makes the physical Cardwall impractical and teams are therefore migrating towards digital story management tools. We conducted field studies of 8 Agile teams using digital Cardwalls, and performed qualitative data analysis to understand patterns of usages and user needs. We identify issues to address in the design of digital Cardwalls.